Release Minetest

ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
8,423
Age
46
Location
France, near Lyon
It was playable on my gigahertz model, both with RPi game and Voxel Legend game (playable = around 10fps), and with default settings, strange it's so slow on a Rebirth... And no, I haven't looked at Craft yet.
 

atari_afternoon

Active Member
Joined
Jul 2, 2012
Messages
704
Location
Germany
After the advised sound driver update to 4.04 (takes only a minute) , runs fine for me on my CC with swapfile (I use one normally anyway) @ 800 MHz. Takes a little time to get used to again when you are familiar with the Vita . Wouldn´t say it´s too slow though, I left all defaults intact but haven´t played more than a few first minutes yet, mostly due to my mainly (ab)using my 2012 Pandora whose left nub has become a bit lame, leaving the reserve one (with good nubs but one stuck pixel) mostly in the cupboard until holidays. Thanks for this update :)
 

Magic Sam

Forever Homebrew
Joined
Aug 10, 2007
Messages
2,221
Age
37
Location
Innsmouth, MA
Hi all :)

@ptitSeb : could you please update your Minetest package ? There are several interesting improvements in the changelog:

https://dev.minetest.net/Changelog
* Particles are now sent to client regarding distance (huge performance improvement on particle servers) (paramat)
* Recent LuaJIT fixes (nerzhul)
* Various performance fixes (???)
* Huge ABM handling code performance improvement (nerzhul)
* Undersampling which should make minetest run better on low end devices (numberZero)
* Add a mapblock cache in MeshUpdateQueue to improve client rendering performance (celeron55)
* Server side occlusion culling (lhofhansl)
* Do not scale texture unless necessary
* Add setting for near plane distance to improve performance
* LBM lookup performance improvement on mapblock loading
Cheers, Magic Sam
 
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