Release Daikatana

ptitSeb

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Could posting in the epic forums get their attetion?


I could try to get some info if you like.


The version with qemu user already works but is way too slow.


The guys from oldunreal have made such deal before so why shouldn't it be possible for others.


Maybe they are afraid that somebody starts selling a crappy android version.


Edit: also sorry for all the offtopic talk. If appropriate a mod could split this discussion into a separate thread.
No problem about the offtopic, I'd love to have Unreal / UT on the Pandora.

If you can get some info / attention, yeah, sure, you can try.
 

mcobit

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Jul 28, 2008
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It is a mod/stand alone game for ioquake3 as far as I can see.
 

mcobit

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I see. There was a Windows full version that is not maintained anymore and the mobile versions just package the engine with the mappack. So this should work out of the box with ioquake3 what we have a port for already iirc.


Sorry. My mistake.
 

lunixbochs

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http://oldunreal.com/


They seem to have access to the source of Unreal to do community patches and already added more modern renderers, soundframeworks and bugfixes as well as Linux support.
Part of Unreal Tournament *is* open-source. It's a good part for us, too (the OpenGL renderer is in there): https://github.com/stephank/surreal

If someone ports the OpenGL render library to ARM, I'll get it working with Unreal Tournament through QEMU (it's a bunch of x86 assembly).

(There's one in the commit history or something that doesn't use ARB shaders.)
 
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ptitSeb

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http://oldunreal.com/


They seem to have access to the source of Unreal to do community patches and already added more modern renderers, soundframeworks and bugfixes as well as Linux support.
Part of Unreal Tournament *is* open-source. It's a good part for us, too (the OpenGL renderer is in there): https://github.com/stephank/surreal

If someone ports the OpenGL render library to ARM, I'll get it working with Unreal Tournament through QEMU (it's a bunch of x86 assembly).

(There's one in the commit history or something that doesn't use ARB shaders.)
Hmmm, nice. I'll take a look at what I can build out of this :)
 

N3Cr0

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Mar 22, 2013
Messages
279
Please help me, It doesn't run.

I haven't installed the game, just copied the 'data' folder from my CD.

If I run the game from terminal, this happens:

Code:
Runscript	/usr/pandora/scripts/pnd_run.sh
Pndfile		daikatana_ptitseb.pnd
Subapp Number	0
Invoking: 'Daikatana'
--
Mount the PND                                                        [SUCCESS]
Starting the application ( runscript.sh  )                           [SUCCESS]
Restoring the frame buffer status                                    [SUCCESS]
uMount the PND                                                       [SUCCESS]
 

TrashyMG

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It most likely needs more than the data directory, there a ton of other files in the root daikatana directory.. I installed the game via wine and copied the entire contents of the daikatana directory into the pandora/daikatana folder.
 
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ptitSeb

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Please help me, It doesn't run.

I haven't installed the game, just copied the 'data' folder from my CD.

If I run the game from terminal, this happens:


Runscript /usr/pandora/scripts/pnd_run.sh
Pndfile daikatana_ptitseb.pnd
Subapp Number 0
Invoking: 'Daikatana'
--
Mount the PND [SUCCESS]
Starting the application ( runscript.sh ) [SUCCESS]
Restoring the frame buffer status [SUCCESS]
uMount the PND [SUCCESS]
And what about the /tmp/pndrun_daikatana.out ?
 

N3Cr0

Member
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Mar 22, 2013
Messages
279
Here it is:

=======================================================================================
PND : /media/Pandora-32GB/pandora/menu/daikatana_ptitseb.pnd
PND_FSTYPE : Squashfs
APPDATADIR : /media/Pandora-32GB/pandora/appdata/daikatana
APPDD_FSTYPE : ext2
PND_CPUSPEED : <unset>
EXENAME : runscript.sh
ARGUMENTS : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
WARNING Union already mounted, using it
+++++++
Loopback devices :
/dev/loop0: [b301]:655379 (/media/Pandora-32GB/pandora/menu/daikatana_ptitseb.pnd)
Are mounted on :
/dev/loop0 on /mnt/utmp/daikatana type squashfs (ro,relatime)
For these Union :
none on /mnt/utmp/daikatana type aufs (rw,relatime,si=1cf53d9f)
[SUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( runscript.sh ) ----------
--------------------------------------------------------------
Setting PATH to /mnt/utmp/daikatana:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/bin/X11:/usr/games
System check
============
Freememory is 547
Cpu Speed is 800
Sys Speed is 332
Nubs as absolute, mouse
WARNING: SDL_GetBasePath() failed, defaulting to argv[0]'s path!

----- Filesystem Initialization -----
Current search path:
----------
/mnt/utmp/daikatana/home/Daikatana/data
./data
./data/pak4.pak (73 files)
./data/pak3.pak (782 files)
./data/pak2.pak (83 files)
-------------------------------------
938 files in PAK files

couldn't exec daikatana.cfg
Berkeley Sockets Initialized
Console initialized.
-> Loading Audio Engine DLL 'audio.so'
AudioEngine: OpenAL Sound Engine for Daikatana - version 2
couldn't exec daikatana.cfg
execing default_keys.cfg
S_StopAllSounds()
S_StopAllSounds() - sound not started!
------- Loading ref_gl.so -------
ref_gl version: GL EXT 0.01
S_Shutdown()
Cmd_RemoveCommand: play not added
Cmd_RemoveCommand: stopsound not added
Cmd_RemoveCommand: soundlist not added
Cmd_RemoveCommand: soundinfo not added
Cmd_RemoveCommand: s_stats not added
Cmd_RemoveCommand: music not added
Cmd_RemoveCommand: soundreload not added
Cmd_RemoveCommand: mp3 not added
Freeing Audio Engine DLL...
./runscript.sh: line 137: 2292 Trace/breakpoint trap ./daikatana $noshouldermb $*
[SUCCESS]--- Starting the application ( runscript.sh ) ----------
[ START ]--- Restoring the frame buffer status ----------
[SUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[SUCCESS]--- Waiting the Union to be available ----------
auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device
rmdir: failed to remove `/mnt/utmp/daikatana': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[SUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[SUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 2
@TrashyMG:Thx, I'm just installing it under wine.
 

N3Cr0

Member
Joined
Mar 22, 2013
Messages
279
Thank you very much!

Now it works.

What you see in the logs are all files from the data folder on CD. After Installing the game I got pak1 and several other files.
 

ptitSeb

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New build on the repo. I fixed the save issue (it was a bad mix between header and lib, on the jpeg one).

Build 02

-----------

  • Fixed save issue
 

LardLad

Still Fresh
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Oct 18, 2012
Messages
97
How do you bring up the console?  Can't seem to get ~ to work, haven't been able to find anything in this thread...
 

LardLad

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Oct 18, 2012
Messages
97
I used an autoexec.cfg and added the following line:

console 1

I put the file in the same folder as the other .cfg files - no change.  Can't bring up the console.  Anyone have any luck with this?
 
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