Release Daikatana


So now build uploaded on the repo. I noticed the audio.so library needed to preload libatomic, so I added that to the runscript, along with a fresh build and updated libs...

Build 06
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  • Fresh build
  • Using latest libs
  • Repackaged to fix some potential sound issue
 
works perfect with the gog data now.
Did you have make any special changes for it?
Im not sure yet if the brightness works, it might be increases the model lighting but the maps still feel dark.
 
works perfect with the gog data now.
Did you have make any special changes for it?
Im not sure yet if the brightness works, it might be increases the model lighting but the maps still feel dark.
I had to LD_PRELOAD=$pwd/lib/libatomic.so.1 to make it works. It seems that library need to be preloaded or loaded at init for its symbols to be available (nm -D on it gives me most of the symbol with type "i"). And because only audio.so wanted it, and it's dlopne later, it didn't worked (well, that how I understand it).
Gamma should work if it use SDL2 function, that use op_gamma.sh script to change global gamma. I haven't checked much if it's really the case.

Good to know it works with GoG data :D
 
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