Several people have mentioned that there will be FPS to spare on day one, and in general I think we have a lot of programming talent. The money should probably be spent on games that would get us other resources that are not so easily duplicated or cloned: 3D artwork, expansive storylines, 3rd-party licenses that reach an audience beyond hardcore video gamers. Some examples:
Someone mentioned that Soul Caliber series, which would be a great example of 3D artwork to show off the Pandora's capabilities, and a well-known name which has not done particularly well lately, so it may be available at an affordable price.
One of the D&D licenses would do a great job of reaching out. Someone mentioned the Baldur's Gate and Baldur's Gate Dark Alliance lines, for instance. Also, Neverwinter Nights, which has also been mentioned, would not only get you the D&D license and the storyline, but the large library of add-ons do not need to be ported to ARM (as is the case with Half-life mods, for instance), and as an added bonus, Bioware is still making money off some premium add-on modules, so there is an extra incentive for them as well. Neverwinter is also already available for Linux, which would minimize the porting effort, and it was previously aimed at the Zodiac before that collapse, so some work on a portable version of the UI may already be done. NWN seems like a better fit the more I think about it.
Another port which could offer extra incentive for the owner is the Diablo line. The name is obviously well-known, and they are coming out with Diablo 3 soon, so getting the Diablo brand back in front of gamers would likely be a boost for them. Previous versions have already been ported to various platforms, as well.
Thanks for taking our opinions into account.
beljam