Grench
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- Joined
- Oct 3, 2008
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I know a lot of people hate the example.
Tapwave produced something on the order of 150,000 +/- Zodiac consoles. From what I can tell they got Activision on board early. Atari and several others started coming into the picture around 50,000 consoles. Around 100,000 consoles, they got in store placement in Circuit City and started creating their 2nd edition console. In their case the 2nd edition's main difference was to a non-Flash ROM (downgrade). That isn't what killed them though.
I think it was the ambiguity of whether the device was a gaming console or a PDA or a connected tablet - I used it for all of the above. In fact, I still carry my Zodiac with me daily. Combine this with minimal marketing efforts and the Circuit City folks having no idea what it was they were selling and likely other factors - and poof.
I think the key to expansion from 10K to 50K consoles is going to be getting 2-5 packages that everyone remembers but are now showing some age. I've already voiced my argument for trying to get Neverwinter Nights. Starcraft? Diablo III? I actually think the Pandora could run WOW if it were compiled and optimized right. Heck, make a WOW special edition with silkscreen logos for the good and evil side on the lid and sell it with a pre-loaded 8GB SDHC with the game on it for $75 over stock and there are people who would buy it. That game is, after all 4+ years old now right? Rollercoaster Tycoon. Any of the Tony Hawk games. Street Fighter. Mortal Kombat. The Simpsons. All games that normal people 25-40 recognize the names of. The people on this forum are by definition not 'normal'. What games would your rich uncle recognize? Why target 25-40 year olds? They are more likely to have disposable income.
Many of the above companies would likely require some form of DRM. That is being lively discussed in another thread currently - so leave it there please.
So much potential...
Tapwave produced something on the order of 150,000 +/- Zodiac consoles. From what I can tell they got Activision on board early. Atari and several others started coming into the picture around 50,000 consoles. Around 100,000 consoles, they got in store placement in Circuit City and started creating their 2nd edition console. In their case the 2nd edition's main difference was to a non-Flash ROM (downgrade). That isn't what killed them though.
I think it was the ambiguity of whether the device was a gaming console or a PDA or a connected tablet - I used it for all of the above. In fact, I still carry my Zodiac with me daily. Combine this with minimal marketing efforts and the Circuit City folks having no idea what it was they were selling and likely other factors - and poof.
I think the key to expansion from 10K to 50K consoles is going to be getting 2-5 packages that everyone remembers but are now showing some age. I've already voiced my argument for trying to get Neverwinter Nights. Starcraft? Diablo III? I actually think the Pandora could run WOW if it were compiled and optimized right. Heck, make a WOW special edition with silkscreen logos for the good and evil side on the lid and sell it with a pre-loaded 8GB SDHC with the game on it for $75 over stock and there are people who would buy it. That game is, after all 4+ years old now right? Rollercoaster Tycoon. Any of the Tony Hawk games. Street Fighter. Mortal Kombat. The Simpsons. All games that normal people 25-40 recognize the names of. The people on this forum are by definition not 'normal'. What games would your rich uncle recognize? Why target 25-40 year olds? They are more likely to have disposable income.
Many of the above companies would likely require some form of DRM. That is being lively discussed in another thread currently - so leave it there please.
So much potential...