God Ginrai
Godmaster
FTFY.I thought people would beintelligent enough to get it...dumb enough to not see the flaw Obviously I was wrong! j/k
-God Ginrai
FTFY.I thought people would beintelligent enough to get it...dumb enough to not see the flaw Obviously I was wrong! j/k
QFT. (︶ - ︶)Guys, we have to be real serious around God Ginrai.. Every joke has to be approved by his high standards. This is paramount, ensure that all jokes are accurate and not exaggerated in any way. Heed my warnings...
AIUI there's no significant perf hit if you're using Android or sticking to X-windows, as you can instruct both of those just to render everything one way or the other. This fuss is primarily so that Pandora apps can run with minimal (or no) changes, and make writing native apps that write directly to the framebuffer slightly more logical.Also, it seems like quite a shame that Nvidia build a device with impressive specs, only to have it bottlenecked by the perf hit on the orientation.
I can hardly imagine Nvidia making such a business decision...
Ssh! You want to pull the x86 guys into this topic??? <.<You know, it won't be bad if there's no backward compatibility as I will keep using my Pandora for the old stuff and Pyra for new stuff. That way there will not be any degradation in Pandora value for years to come.
So in around two more weeks from now.Of course, we still need to test and confirm that it works, but we'll receive samples within the next 20 days.
While it will be a great game system. Remember, the Pyra, and its predecessor before it, are homebrew handhelds, not just emulation handhelds. Sure, the emulators are the most popular apps, but that doesn't mean that homebrew and ports should be disregarded.It's a shame there is no MIPI landscape LCD, even if resolution is even lower than 720p. I know most people here disagree, but I'm sure even a "low resolution" 1024x600 screen would be more than enough for a 5" screen, specially if the main use will be emulating old games.
Subwoofer?Maybe we can integrate a "subwoofer" below the keymap for HD sound then.
*snickers*Subwoofer?
The laws of physics apply until YOU break them...
Copying the framebuffer. It would seem that rotation shouldn't be too much more, just swapping x and y, but with a copy your moving a string of bytes into another single location whereas with the rotation you're copying a string of bytes, cutting it up, and putting individual bytes in different locations. I can imagine some tricks for making straight copying faster, but I won't guess as to how much it may be.So if 1080p is 46% cpu time at worst for rotating the framebuffer
Did you happen to ask them if they have a 1080p version of the rotation chip in the works? I.e. are they going to release a new version of this chip right after you test and set up for 720p?The chip is only 4 EUR and makes usage and backwards compatibility so much easier.