Okay, please for a minute here completely ignore Intel's desktop market. Look at their mobile processors in isolation. Forget about this crap like "motherboard revisions", this is not some socketed processor you buy at Microcenter. Yes, they're releasing new products very aggressively now - so is everyone in the mobile world. At least those who are still remaining; inability to keep up is more or less why TI, Freescale, and ST-Ericsson have dropped out of making phone and tablet SoCs. But Samsung, Qualcomm, Apple, nVidia, and Intel are now poised to release major new SoCs roughly twice a year, as well as products for separate market segments....Intel keeps releasing new stuff so fast? How often would a motherboard etc. need a revision for the P2 to not be a generation behind "others"? At which time sales hurt again, because people seem (once again, purely my perception, not a fact) more aware of x86 performance difference than ARM performance difference?
Well, yes, I know, it's definitely the lesser evil to not have quite the latest and greatest all the time, when compared to being "just slow to begin with"... My point was simply: I don't really think an x86 P2 would be any easier to sell than an ARM one because of this aspect.
Not an FPGA. Just ARM processors paired with a GPU-like sea of parallel FP-capable processors. Probably lacking in enough fixed function hardware. Commercial failure for fairly obvious reasons.WeeeeI think we should shove in some FPGA's and then we can tell it when to be ARM and when to be an x86
I thought some changes to the motherboard were needed when P1 went 1 GHz? I really was thinking about P2 upgradeability, not desktop PCs...Okay, please for a minute here completely ignore Intel's desktop market. Look at their mobile processors in isolation. Forget about this crap like "motherboard revisions", this is not some socketed processor you buy at Microcenter.
I'm seeing "processor for desktops with ugly CISC instruction set and software that was written assuming that everyone has spare CPU cycles and RAM as well as a wall-jack power source (or battery the size of a disk drive)" versus "processor traditionally used in gaming handhelds with a cleaner, RISC instruction set and software that was been optimized so that it can run with less battery, cycles, and RAM"I get that people see "x86 vs ARM" where they should be seeing "laptop processor vs phone processor."
Intel's difficulty in getting the mobile market to accept their hardware has pretty much no bearing on whether or not they're a good choice for something like Pandora. For comparison, OMAP5 is still on the table, but I guarantee you'll see that in fewer phones and tablets than Intel's Silvermont-based SoCs.I thought some changes to the motherboard were needed when P1 went 1 GHz? I really was thinking about P2 upgradeability, not desktop PCs...
Anyway, like I have already said earlier, as long as the system works, I don't care about the ISA... and in fact, like I've pointed out in other threads, I'd be a heavy user of x86 instruction set via Wine, possibly DOSBox, etc.
But with Intel there is this one thing:
http://gigaom.com/2009/04/08/intel-going-mobile-with-moorestown-pushing-nehalem-everywhere/
This article got released about the time I originally ordered the Pandora. And where are those mobile products now, 4.5 years later?
I know, I know... This Time It's Different. Well, in a few weeks/months we'll see (again, only This Time It's Different...)...
Intel's continuing lack of capability to get this right has created a strange psychological barrier for me, I admit that. But it's nothing a good phone sized product would not wash away.
I don't wish them to fail, quite the contrary, all competition is good competition. It's just that... They're Intel, right? They have failed so many times, so won't they just fail again?
See what I mean?
This is exactly the problem. Nothing about x86 is for desktops and nothing about ARM was for mobile. Don't you know that ARM was first deployed on desktops in the mid-80s? Most of the arguments of RISC vs CISC are much less relevant than they were 20+ years ago. They're just regurgitated without much interest in examining them critically. The architectural differences between x86 and ARM today play a very small role in efficiency when it comes to mobile processors. The disadvantage is there but it's much smaller than the disadvantage you get by being 1.5 nodes behind in manufacturing or not having the same level of experience with CPU design or layout.I'm seeing "processor for desktops with ugly CISC instruction set and software that was written assuming that everyone has spare CPU cycles and RAM as well as a wall-jack power source (or battery the size of a disk drive)" versus "processor traditionally used in gaming handhelds with a cleaner, RISC instruction set and software that was been optimized so that it can run with less battery, cycles, and RAM"
-God Ginrai
Before you toss the "stop repeating this dogma" line on me, you have yet to refute my arguments about the software. You should know better than anyone that code optimization does not immediately mean "write assembly". Also, I never said that ARM was a mobile device architecture, I said that it is traditionally used in gaming handhelds which is a completely true statement. You're talking about people being blinded to what x86 for mobile can do right now, yet you yourself have blinded yourself to my arguments.This is exactly the problem. Nothing about x86 is for desktops and nothing about ARM was for mobile. Don't you know that ARM was first deployed on desktops in the mid-80s? Most of the arguments of RISC vs CISC are much less relevant than they were 20+ years ago. They're just regurgitated without much interest in examining them critically. The architectural differences between x86 and ARM today play a very small role in efficiency when it comes to mobile processors. The disadvantage is there but it's much smaller than the disadvantage you get by being 1.5 nodes behind in manufacturing or not having the same level of experience with CPU design or layout.I'm seeing "processor for desktops with ugly CISC instruction set and software that was written assuming that everyone has spare CPU cycles and RAM as well as a wall-jack power source (or battery the size of a disk drive)" versus "processor traditionally used in gaming handhelds with a cleaner, RISC instruction set and software that was been optimized so that it can run with less battery, cycles, and RAM"
-God Ginrai
In other words, it's wrong to think that Bay Trail is a processor designed for desktops just because it's x86. And it's wrong to believe that people were compelled to writing more optimized code for ARM just because it was weaker. By and large no one writes optimized code for anything, and the few that do write it as needed.
Look at actual benchmarks vs power consumption measurements and stop just repeating this dogma.
http://www.anandtech.com/show/7314/intel-baytrail-preview-intel-atom-z3770-tested/2I have nothing a priori against Bay Trail, but I need to see more information (on power consumption) before I can form an opinion. So far I've seen nothing more detailed than bullshit claims like "3W for web browsing, 2W for 1080p movie playback" which basically says nothing. That and Intel claiming it is very low-power.
You don't have arguments, you have unsubstantiated claims. The burden lies completely on you to actually provide some sliver of evidence for them. I'm not ignoring your mention that ARM has been used in gaming handhelds where x86 hasn't - I'm questioning its relevance. No x86 SoC was appropriate for a gaming handheld at any point when they were released in the past. Now they are. And no, you didn't say that ARM was designed mobile, but you contrasted it with the claim that x86 was designed for desktops. ARM was designed for desktops just as much as x86 was.Before you toss the "stop repeating this dogma" line on me, you have yet to refute my arguments about the software. You should know better than anyone that code optimization does not immediately mean "write assembly". Also, I never said that ARM was a mobile device architecture, I said that it is traditionally used in gaming handhelds which is a completely true statement. You're talking about people being blinded to what x86 for mobile can do right now, yet you yourself have blinded yourself to my arguments.
-God Ginrai
It's at least partially moot - why? Because PCSX-R does have optimization for x86, because it has a recompiler targeting it. I don't know if Ari64's recompiler, used as a base in PCSX-reARMed, is used in its x86 build too (it does build on x86 Linux), but I do know he worked on the x86 side of the recompiler in parallel with the ARM side. The NEON renderer I wrote for PCSX-reARMed would not be available on x86. That's something someone (possibly me) would have to rewrite for it. Considering that a BayTrail CPU would have at least 4x the single-threaded performance as Pandora meeting that same baseline would be pretty easy even with not as advanced code.Please excuse me for plunging into this interesting discussion with this question.
Could we have the same level of quality, as in FPS, on the P1's emulators *without any optimization* using Baytrail or a near-future successor? That's about working N64 as 'bleeding edge' - which I personally don't use at all because of my nubs, but that's beside the point - and quasi-perfect PSX. Have yet tp use NDS and PSX, so not going there.
I can tell that the two things I ported won't give me any trouble recompiling for X86 and they'll run without optimization.
sounds good to the uneducated me. And the rest of what you said, not too bad either.proper OpenGL
Generally when you code something, and it doesn't run at good speeds, you normally try to optimize your code. On x86 laptops and desktops, you don't notice the speeds because you normally aren't limited, on ARM you do notice it, because it is much less powerful than an x86 desktop. I seriously doubt that you can count on two hands everyone who has tried to make their software run faster on the Pandora. Not intensely faster, but even just small tweaks.What I know about code optimization on a device like Pandora is that I can count the number of people on one or two hands who have really been serious about it. And yes, that goes beyond the "writing in assembly" part of optimization.
Oh, I'm certainly saying "ARM software fast, generally, x86 software slower, generally!". But that's because it is a valid point. It's not the only point to be made, but it shouldn't be dismissed, either.And there's stuff on both sides of this. Software-wise, some things are better optimized on x86 today. Look at JITs and compilers where those targeting ARM have spent years trying to catch up. It doesn't help that Intel throws a ton of resources at this.
Much of the software running on Pandoras was never "optimized" for Pandora but manages okay. Much of it was written targeting desktops. Much of the stuff that's held over from older ARM devices is emulators - and many of them have counterparts for PCs that's been optimized to a similar degree. I don't deny that there's you lose some software quality going away from ARM (I've said this myself before), that some of the effort is gone and some of it has to be redone. I know that very well. But that doesn't mean you can brush it in broad strokes of "ARM software fast, x86 software slow!" like you are. And don't say that you aren't, that's totally what you're doing.
It'd be great if this is how it works. How do you know how many times people really optimize something regardless of how much it's needed? Plenty of people who port things don't get involved beyond that...Generally when you code something, and it doesn't run at good speeds, you normally try to optimize your code. On x86 laptops and desktops, you don't notice the speeds because you normally aren't limited, on ARM you do notice it, because it is much less powerful than an x86 desktop. I seriously doubt that you can count on two hands everyone who has tried to make their software run faster on the Pandora. Not intensely faster, but even just small tweaks.
But without actually evaluating the impact in any kind of quantitative way what are you supposed to draw from this? It's just conjecture. I mean, I can just as easily balance it with a claim that a lot of software that's interesting to port today was written when x86-based computers were slower than BayTrail is today, and - going by your claims of optimization as a function of necessity - would already be "sufficiently" optimized.Oh, I'm certainly saying "ARM software fast, generally, x86 software slower, generally!". But that's because it is a valid point. It's not the only point to be made, but it shouldn't be dismissed, either.
-God Ginrai
Yes, but having already optimized code shortens the process for the users to get a large number of applications.If we're just talking small tweaks then why are you so concerned that people won't make these small tweaks for an x86-using Pandora 2? It's new work, it's a disadvantage, but it's not some intrinsic thing that you're stuck with forever.
Yes, but the majority (not all, but the majority) of optimized ARM applications have also had important UI tweaks that will better fit them on a mobile device. On x86, this would not be the case, since x86 has not had much hold in the mobile space until now.But without actually evaluating the impact in any kind of quantitative way what are you supposed to draw from this? It's just conjecture. I mean, I can just as easily balance it with a claim that a lot of software that's interesting to port today was written when x86-based computers were slower than BayTrail is today, and - going by your claims of optimization as a function of necessity - would already be "sufficiently" optimized.
Yes, but the majority (not all, but the majority) of optimized ARM applications have also had important UI tweaks that will better fit them on a mobile device. On x86, this would not be the case, since x86 has not had much hold in the mobile space until now.
Yes, but my point is that that is more work. (and more time wasted doing such work) If good GUIs were that easy to make, all our emulators would have PicoDrive's GUI by now.Well then it's still up to a dev to make UI and control updates.
Okay, so I'm going to go back to what I said earlier - most software on Pandora is open source, and most of the optimization work you're talking about isn't down to arch-specific stuff.Yes, but having already optimized code shortens the process for the users to get a large number of applications.
Again - why would any of this not be portable to an x86-based platform? Most Android stuff already runs on x86. Most Pandora stuff is open source and portable to x86 (although that doesn't stop a lot of them from using desktop-like interfaces). I'm really not seeing how this is a problem tied to architecture.Yes, but the majority (not all, but the majority) of optimized ARM applications have also had important UI tweaks that will better fit them on a mobile device. On x86, this would not be the case, since x86 has not had much hold in the mobile space until now.
-God Ginrai
So - you think that any ARM CPU, regardless of technology, availability, driver support, performance per watt is favorable regardless of competition?But I'm still pushing for ARM myself.. Go ARM!
[citation needed]Most Android stuff already runs on x86