I'm a bit late to the party but anyway, I'm sort of active, if working an hour or two on my own Panda related projects a month can be considered active.
I've ported:
RoadFighter remake
Maze of Galious remake
PrequEngine (for running Little Big Adventure 1)
But most of the time I've spent on coding for the pandora, has been spent on my own game engine, and three games for said engine (A top down rpg-ish game, a space exploration adventure-rpg game, and a side scrolling platforming action adventure game).
None of which have been released, but I did aim to release the first part of one of the games for the rebirth competition, but alas I got a new job and my free time since have been rather limited.
I prefer (and I'm best at) programming in C++ but with a lot of C styled code.
I've also got a bit of Bare-bone C experience (I.e, no libc, implementing your own memory manager, that sort of thing)
I've recently started coding a bit in Java, mostly because i find gui programming easier for some reason.