sdl2

  1. ptitSeb

    Release Julius

    Here is Julius, an open source re-implementation of Caesar III You'll need the data of the original game to play this one. Not much to say, it was a simple compile'n package job here. It use SDL2 & gl4es. History log ========= Build 01 ----------- Initial build
  2. ptitSeb

    Release PNES

    Here is PNES, the Portable NES. This version of NEStopia is maintained by Cpasjuste, and is part of the PEmu suite. It use SDL2 and OpenGL (so gl4es). Default keymap should be Pandora compatible. History log ========= Build 01 ----------- Initial build. Adapted to Pandora. Refined frameskip...
  3. ptitSeb

    Release PSNES

    Here is PSNES, the Portable SNES. This version of Snes9x is maintained by Cpasjuste, and is part of the PEmu suite. It use SDL2 and OpenGL (so gl4es). Default keymap should be Pandora compatible. History log ========= Build 01 ----------- Initial build. Adapted to Pandora. Refined frameskip...
  4. ptitSeb

    Release Iter Vehemens ad Necem

    Here is Iter Vehemens ad Necem or IVAN for short, an opensource graphical roguelike. Not much to say. The game use SDL2 and it's mostly a vanilla build, with only 800x480 fullscreen mode as default (instead of 800x600 windowed). History log ========= Build 01 ----------- Initial build Set...
  5. ptitSeb

    Release VCMI - Heroes of Might & Magic III

    Here is a fresh build of VCMI, the opensource engine to play Heroes of Might & Magic III You will need the game data to play this PND. On first launch (and as long as data are not present), you can launch a crappy wizard dialog (made of Zenity) to extract the data. Data can be extracted...
  6. ptitSeb

    Release PFBA

    Here is PFBA: the Portable FBA. This version of FBA is maintained by Cpasjuste, and is multiplatform (Vita, RPi, Linux...), with optimisations for ARM devices. This Pandora version has been compiled with SDL2 and use OpenGL (yeah, gl4es again). Key configuration is adapted to Pandora, so all 4...
  7. ptitSeb

    Beta Need for Speed II SE

    Here is Need for Speed II SE, a cross-platform wrapper for the NFS2SE Game. This wrapper needs the original data from the CD to be playable (and you need the Special Edition). After a first launch (so the folder is created), copy both "FEDATA" and "GAMEDATA" from CD to appdata/nfs2se folder...
  8. ptitSeb

    Release Mr. Boom

    Here is Mr. Boom, a clone of Bomberman. This is a straight compile of Mr. Boom, with just some changes to have fullscreen and Pandora friendly keymap for Player 1. A video of the gameplay on the Pandora from @ingoreis History log ========= Build 06 ----------- Updated to 4.6 Build 05...
  9. canseco

    Update Retroarch 1.7.3

    Retroarch 1.7.3 Changelog WARNING: You will need to use an external USB Wifi dongle to update Core Info Files, Assets, Databases and Overlays, rest is optional, except Cores, included inside PND. WARNING 2: Needs 4.10 GPU beta driver version. 1.6.7.0 - Initial release. Based on Retroarch...
  10. ptitSeb

    Release Serious Sam: The First Encounter DEMO

    Here is Serious Sam: The First Encounter DEMO This is a Ready2Play PND, with the opensourced Serious Sam 1 Engine (using gl4es), and the Data from the TFE Demo. The Demo feature the level that is also on the "FlyBy" from the Full game. It's a huge level, well done, with many things to do and...
  11. ptitSeb

    Release Serious Sam: The Second Encounter DEMO

    Here is Serious Sam: The Secound Encounter DEMO This is a Ready2Play PND, with the opensourced Serious Sam 1 Engine (using gl4es), and the Data from the TSE Demo. Here a video of the automatic demo on a gigahertz Pandora from @ingoreis The Demo feature the 1st level on the Full game, but...
  12. ptitSeb

    Release Spellrazor

    Here is Spellrazor, an Arcade game made in löve. Thanks to @kuru, I had access to the source code of Spellrazor. The game as many shaders, and is quite graphicaly intensive. Also, initial sources were for 1280x720 window. I have resize all this to 800x480 (this also gain speed), redone a font...
  13. ptitSeb

    Release Barony: Blessed Addition

    Here is Barony: Blessed Addition. You will need the game data from the full game to play this PND. Either put the GoG version install (for the Linux or Windows version) inside appdata/barony, or put all the installation files inside the game subfolder. The game is designed for 960x600 minimul...
  14. ptitSeb

    Release Vangers

    Here is Vangers, a mix between Sandbox RPG and Racing games. This game sis from 1998, and is still commercial, only the Engine is opensource. So you need the data from the full game to play it (it can be found on Steam of GoG). If you have the GoG version, the data can be automatically...
  15. ptitSeb

    Release Candy Crisis

    Here is Candy Crisis, a clone of Puyo Puyo This build is mostly untouched sources (based on latest 1.4 windows version), just compiled for Linux, using SDL2 with gl4es and fmodSDL_sound for sound and music. The sources are now on my github account: https://github.com/ptitSeb/CandyCrisis...
  16. ptitSeb

    Release Postal

    Here is Postal, the action game from Running With Scissors. (screenshots are not up-to-date, gameplay is now fullscreen) This game needs data from the original game to play. You can use either the Steam data or GoG data. Just copy the "res" folder and the ini file in appdata/postal or simply...
  17. ptitSeb

    Release uMario

    Here is uMario, a remake of Super Mario on the NES. This remake feature all level, and the level design, graphics and sound are pretty faithfull to the original! The controls are a bit different the the NES version (I may say modernised, but may not be to every one taste) History log =========...
  18. ptitSeb

    Release Pacman

    Here is Pacman, a clone of ... Pacman. The game use SDL2 (and glshim), and not much to say. It's pretty faithfull to the original (at least visualy and on the sound side too). There are some glitches in the main menu "demo" and the game is not centered, but that doesn't alter the gameplay...
  19. ptitSeb

    Release Egoboo

    Here is Egoboo, the OpenSource 3D Dungeon Crawler This version use gl4es, and is playable with correct framerate (> 15fps) on Gigahertz. You get around 10fps on CC (removing shadow and using low res textures). The game doesn't need fast framerate so it is playable even with that low framerate...
  20. ptitSeb

    Release RVGL - Re-Volt remake

    Here is RVGL, a cross-platform remake of Re-Volt using OpenGL, OpenAL, SDL2 and Enet. The games need data files from the PC Version of the game. Launch the PND 1 time to create the apddata folder, then copy all the folder of a regular installation to appdata/rvgl. At first launch, the script...
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