opensource

  1. ptitSeb

    Release NXEngine-evo

    Here is NXEngine-evo, an evolution of NXEngine (CaveStory) with support for SDL2 and Widescreen. This is a native build. It use gl4es and should just work out-of-the-box. It doesn't bring much compared the existing NXEngine in the repo, but, well, it's newer... History log ========= Build 01...
  2. ptitSeb

    Release Violetland

    Here is Violetland, an opensource game inspired by Crimsonland The game use gl4es to run, and should run on all models. Note that the game use a "turn + forward/backward" control scheme that may take time to master, especially with the top/down view. History log ========= Build 01 -----------...
  3. ptitSeb

    Release LBreakoutHD

    Here is LBreakoutHD, an opensource remake of the arkanoid clone LBreakout2, but with HD / Widescreen capabilities. The game use gl4es to run, and should run on all Pandora model. History log ========= Build 01 ----------- Initial build
  4. ptitSeb

    Release Julius

    Here is Julius, an open source re-implementation of Caesar III You'll need the data of the original game to play this one. Not much to say, it was a simple compile'n package job here. It use SDL2 & gl4es. History log ========= Build 01 ----------- Initial build
  5. ptitSeb

    Release Pacman Arena

    Here is Pacman Arena, an opensource remake of Pacman, with added missile and bombs The games use gl4es for rendering, but unfortunatly, isn't really complete. The 1 level is perfectly playable, but it's not a complete game. Still an interesting concept. Use {X} to launch a missile and {B} to...
  6. ptitSeb

    Release Marvellous Inc.

    Here is Marvellous Inc., an open source zachlike indie game by MarvellousSoft and USPGameDev. The game use Löve 0.10.2 and use GLES 2.0. Not much to say. For the few of you that still have a working Pandora, are still using it, and love puzzle game with hard to read text on the small Pandora...
  7. ptitSeb

    Release Rockbot

    Here is Rockbot, an opensource game engine with 2 games similar to Megaman on NES. I'm aware there is an old version of this on the repo, but this one is updated, so I guess it's worth uploading it. If the original version get updated, I'll remove this version. The game use SDL, and I used...
  8. ptitSeb

    Release Iter Vehemens ad Necem

    Here is Iter Vehemens ad Necem or IVAN for short, an opensource graphical roguelike. Not much to say. The game use SDL2 and it's mostly a vanilla build, with only 800x480 fullscreen mode as default (instead of 800x600 windowed). History log ========= Build 01 ----------- Initial build Set...
  9. ptitSeb

    Release OpenLara

    Here is OpenLara, an open source recreation of the Tomb Raider 1, 2 and 3 Engine. (GLES2 version screenshot) This build use GL4ES (there is GLES2 port, but not using Linux, so this was the faster way to port it). The audio backend is using OSS (again, that was the easier and faster way to...
  10. ptitSeb

    Release Civil War Strategy Game

    Here is Civil war Strategy Game, a turn-based strategy games initially coded in QBasic in DOS The version has been ported to QB64 and is now multiplatform. The sounds are still the typical from the DOS Beeper era... Sources are in the PND. History log ========= Build 02 ----------- Fix a...
  11. ptitSeb

    Release S.C.O.U.R.G.E.

    Here is Scourge, a 3D Opensource RPG. The game seems to be working, but I have done very limited testing, so I'm not 100% sure of it (and I haven't tested on CC or Rebirth model, only on Gigahertz with 4.10 SGX driver). The game is a bit slow, especially on the Base (btw, if you are stuck on...
  12. ptitSeb

    Beta Danger from the Deep

    Here is Danger from the Deep, the opensource WWII Submarine simulator The game use gl4es and is heavily using shader. The game is pretty slow, even on a gigahertz Pandora, with the exterior view running at 4 fps. But the game is still playable. You may need a swapfile for this to run (you...
  13. ptitSeb

    Release The Original Strife - Veteran Edition

    Here is The Orginal Strife - Veteran Edition The game use the open source game code (based on Chocolate Doom) and use the data from the full game to work. You need the data for this PND to work. If you have the GoG version, simply put the .exe of the Windows verison of the .sh of the linux...
  14. ptitSeb

    Release Cadog Adventures

    Here is Cadog Adventure, a run'n jump game initially made at Assembly '04. The game use gl4es and the source is include in the PND. Keymapping as been slightly modify so Jump is mapped to {X} and Run either on {B} or {R}. History log ========= Build 01 ----------- Initial build Some Pandora...
  15. ptitSeb

    Release Clonepoint

    Here is Clonepoint, an Free(libre) cloen of Gunpoint. The game use OpenGL with shaders, and use gl4es for the Pandora port. Shaders have been partly rewrote to use GLSL 1.20 (they used GLSL 1.30 initialy). Also, the "blur" part (blue background when using crosslink) has been greatly simplified...
  16. ptitSeb

    Release Hostile Takeover

    Here is Hostile Takeover, the opensource RTS formely known as Warfare Inc. The package is for now on the development repo, but I'll update the link when the repo goes final if url changes. This version of Hostile Takeover is slightly modified so it run fullscreen (1280x720) on Pyra. For the...
  17. ptitSeb

    Release Search and Rescue 2

    Here is Search and Rescue 2, an helicopter (and plane) simulation This game was on beta thread for some time. This new release use latest source form git, and is compatible with all driver. It's also forced fullscreen (there seems to be a slight problem with minimenu, were it's not completly...
  18. ptitSeb

    Release GLaxium

    Here is GLaxium, a 3D opensource Shoot'm up This is mostly a vanilla port (only keymap changed to use {X} and {B}) using latest version of gl4es. The bump mapping is working, but not the shadow (wants 32bits, with 24+8 depth+stencil). History log ========= Build 01 ------------- Initial...
  19. ptitSeb

    Release Liberation Circuit

    Here is Liberation Circuit, an RTS on the coding theme. The game use Allegro 5 and GLES2 here. It works well on Gigahertz and on CC model (without swapfile) but the speed is pretty slow on CC. It's still playable. Note that the games normally required at least 1024x768 screen. On the Pandora...
  20. ptitSeb

    Release GameLV

    Here is GameLV, an OpenSource point'n click Adventure Game. The game use SDL and OpenGL (using gl4es) and runs well on all Pandora model. This is mostly vanilla code, not much to add. History log ========= Build 02 ------------- Faster video (skippable with Space) Attempt to have bigger fonts...
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