1. ptitSeb

    Release GameLV

    Here is GameLV, an OpenSource point'n click Adventure Game. The game use SDL and OpenGL (using gl4es) and runs well on all Pandora model. This is mostly vanilla code, not much to add. History log ========= Build 02 ------------- Faster video (skippable with Space) Attempt to have bigger fonts...
  2. ptitSeb

    Release Strange Adventures in Infinite Space

    Here is Strange Adventures in Infinite Space, a space roguelike with fast & short gameplay. Strange Adventures in Infinite Space, or SAIS, is initialy a commercial game. The engine have been opensourced in 2005 and the Data are now free too. The game use quite small fonts, but it feature a...
  3. ptitSeb

    Release Iron Seed

    Here is Iron Seed, a old (commercial) Dos game of space trading and strategy,now OpenSource and ported to linux using FreePascal. This version is not compiled with OpenGL, but it is only used for Scalling, and the game use 640x480 so nothing is lost. History log ========= Build 01...
  4. ptitSeb

    Release Hedgewars

    Here is hedgewars, the tactival game where you blow up the other hedgehogs team. The game use gl4es for the gamepart, and Qt4 (with GLES2) for the frontend. I needed to resized a few elements to make it fit the small Pandora screen for the frontend, I haven't tested extensively, but it seems...
  5. ptitSeb

    Release Friking Shark

    Here is Friking Shark, an OpenGL/OpenAL OpenSource remake of the arcade game Flying Shark. The game use gl4es, and speed is fine on Gigahertz model (and can be a bit slow on CC).Light effect are present, but not the shadows (they are shader based). The levels are recreated...
  6. ptitSeb

    Release Blender

    Hi, You'll find on the repo a port of blender v2.68, here. This new Blender is compiled with Hardware support, using gl4es. (version prior to build 04 used MesaGL). Only v2.68 is included, I dropped old 2.49b build. This version works with GL acceleration, but due to heavy used of...