EpicGames Client ?? What do you think about it ?


xD I don't think it could be so simple to be accepted...

Every big store around has "something" that makes it different from the others... GOG has DRM-FREE, Humble Bundle has CHARITY, Indiegala has INDIE, etc... (STEAM is almost the "de facto standard" so it doesn't even need to be recognized with something)

So,first of all, if Epic's politic is forced on "Exclusivity", this could be a dangerous precedent... and could destroy completely even their future plans...
Second, Humble Bundle is already centered on Charity, so Epic couldn't even use the thing for some "we are good people" advertising, because they will suck anyway compared to the other stores in this way... and also, the platform still needs a lot of work for even most of the basic function that the others store already have, let's take away modify the platform to add charity selection (and all the "real world work" needed to organize the thing)
 
I don't even really see why Epic need to do anything here. If it's his revenue, he can put that to charity if he chooses, regardless of Epic's involvement once they've paid him the money. Am I missing something?
 
I don't even really see why Epic need to do anything here. If it's his revenue, he can put that to charity if he chooses, regardless of Epic's involvement once they've paid him the money. Am I missing something?
Epic refused to sell his game unless he makes it Epic exclusive, he just tried to make them look even worse by denying all that charity money he would spend if they sold it non-exclusively. ;)
 
Competition's a good thing, but the Epic store isn't providing much outside of exclusivity deals in order to force gamers into their ecosystem.

There's no review system. No account sharing. No way to move installs within the client. No TV streaming. No marketplace. Horrible support (worse than Origin imho). Buggy client. Can go on but you get the point.

You could rightly argue that Epic hasn't been around as long as Steam so hasn't had the time for these features to be developed and you'd be correct, but if you're going to try to compete with established stores I think a big focus should be on these features and others that don't exist in other clients; **not** exclusivity deals, which are in essence temporary monopolies on the PC market.

Epic should be providing more options, not less.

TL;DR: It's a barebones client being forced on consumers with shoddy business practices.
 
I really can't understand all this agitation about the exclusivity... I mean, it's not something new, yeah, it suck, but it was there from the beginning in the Console world, and it is still there, it's the norm... excluding maybe some rare cases like the Halo saga for PC (that anyway required years).
 
it was there from the beginning in the Console world
In the console world, you need to target the platform: in order to be exclusive, all you need to do is NOT develop for a competing platform. Exclusivity is a problem of technical details: maybe you put in the time and effort to port your game to multiple platforms, and maybe one platform pays you not to do that.
In the PC world, it's all PC. Even Windows vs Mac vs Linux doesn't make much difference anymore: there is no technical reason an "Epic exclusive" game can't run without the Epic client: exclusivity is artificial.
But more importantly, it's not just games that are announced and oh by the way it's going to be an Epic exclusive; the complaints are about companies doing 180s, having advertised for months or even years about a release coming to Steam and then dropping them for the Epic exclusive deal. At this point, because of that shady practice, even games that are being developed now that were planned Epic exclusives from the start (come to think of it, is there any such game?) are tainted.
 
In the PC world, it's all PC. Even Windows vs Mac vs Linux doesn't make much difference anymore: there is no technical reason an "Epic exclusive" game can't run without the Epic client: exclusivity is artificial.

This is not exactly true, at least not for now, but games must be adapted to the client, to use its functions... A STEAM multiplayer works in a different way than a GOG multiplayer, or achievements, people wants them shout for them, and still are managed differently for every client... then there's the overlay, the chat, the friends... possibly connected DLC, update system... etc ect... everything must be made for the particular client.

It's not the "same game".

I just see how on GOG most of the games are always updated later than on STEAM, or lacks functionalities (that I don't use at all, but most people complains), just because for a dev is more work to manage different packages or libraries for different stores... so doesn't seem so different from a Console game from this point of view.
 
WTF !!! I mean, REALLY WTF !!! :eek:

This time we have ALL THREE games of "Batman Arkham" FOR FREE... BUT... because it was not so much... there are also ALL THREE LEGO BATMAM ARKHAM... FOR FREE !!! :cool:

I already have all the original games on STEAM, so I will not install them, but if someone wants to try, I am curious to know a few things:

1) From the install screen it doesn't seem to ask for an external account (like for example happens with "For Honor")... could it be that they removed DRM ?! :confused:

2) How plugins are managed ? Them are not listed from Epic Client... so I suppose there's a manager inside the game... but the one in the STEAM version just show the ones you have, but to manage them you have to use STEAM itself.

3) What happens if you launch the games directly without the Epic Client running ?




EDIT:

I found some answers !!

IT SEEMS DRM FREEE !!! Arkham Knight doesn't need DENUVO in this version !!

ALSO !! They work without the Epic Client !!!

But, as a bad news, they don't contains DLCs


EDIT2:

Seems like you don't even need the Epic Client at all !! Just an account !!

You can download directly the executable for the games from here:
https://www.epicgames.com/store/en-US/bundles/batman-arkham-collection


I was wrong, you still need the client to download :oops:
 
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The development of the client is becoming crazy lately, a lot of functionalities to manage the library !! :confused:

They are working to integrate better other stores, like HumbleBundle


I'm pretty sure that they are starting a preemptive war against Gog Galaxy 2.0 !!

And yeah... they are still giving 2 free games every week... for now we are at 50 games free (mostly AAA titles) in the account, in like a year...
it's 3 times the sum of the free games I got on Steam + GOG in more then 10 years (naturally Steam has a LOT of free games, but I only considered those that at least surpass the "browser flash game" category)
 
HumbleBundle used to have a direct activation link for Steam at some point. At least I got that for one bundle, but then never again.
If this comes at the cost being able to give away unneeded keys, then it's not as great as it sounds. But that's details as HumbleBundle does have a gifting option as well.

Library updates are no surprise with Steam having their complete library revamp in beta right now. Though I personally just need a list I can launch from. Everything else is nice, but would do better tucked away from the launching stuff.
 
Damn, I officially have more games on Epic than on Steam !! O_O
The only difference is that I never bought a single game on Epic....

...but... I'm really tempted now for one in particular... Batman - Shadows Edition, the pack with both the Batman Telltale series, plus a new thing called "Shadow Mode" that should change the game in some way...

Does anyone knows if that game is DRM free on Epic ?

Because if it so, it will be the only alternative to Steam, since Telltale left GOG...
 
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