j0e
Member
- Joined
- Jul 9, 2011
- Messages
- 153
Public release 4 has been released! This version is mainly for polish, fixing the gun model glitches, using the nicer font for everything (not just menu items) and a few other minor gameplay tweaks. Get it using the link at the bottom of this post (binary/editor and source archives also updated). This is probably going to be the last update before I mod the engine further for a new FPS game based on Yeti3D.
This is a port of Yeti3D Pro (http://sourceforge.net/projects/yeti3dpro/) by Derek J Evans with various tweaks, bugfixes and improvements. There are sounds, items that can be picked up, enemies fight back (kinda), etc.
HOW TO PLAY
It's pretty simple, just find the exit (it's a floating blue diamond type thing) and shoot up anything that gets in your way before it gets you first.
There are two items that can be picked up, health and ammo (looks like a yellow ankh).
Enemies will run at you until they can see you and then they'll shoot. their aiming is a little dodgy right now and they don't seem to be very good at aiming up and down.
CONTROLS
Controls are a bit old-skool but they should be pretty comfortable if you've ever played Doom/Quake etc.
Fn+Q (escape): Quit instantly.
Menu controls:
B: Select things, and advance
X: Go back
Up/Down: Move through menus
Game controls:
D-pad: Move and turn
L+R: Strafe
X: Fire
A: Jump
Y/B: Look up/down
There are two different executables in the PND: yeti3d low resolution and yeti3d high resolution.
yeti3d low resolution has pixel doubling (runs at 400x240) but runs at full detail.
yeti3d high resolution runs at full resolution but has lower detail (maybe glitchy graphics / collisions etc).
Current features / improvements over GP2X port:
Known issues:
To do:
Win32 binaries + editor
Source code
This is a port of Yeti3D Pro (http://sourceforge.net/projects/yeti3dpro/) by Derek J Evans with various tweaks, bugfixes and improvements. There are sounds, items that can be picked up, enemies fight back (kinda), etc.
HOW TO PLAY
It's pretty simple, just find the exit (it's a floating blue diamond type thing) and shoot up anything that gets in your way before it gets you first.
There are two items that can be picked up, health and ammo (looks like a yellow ankh).
Enemies will run at you until they can see you and then they'll shoot. their aiming is a little dodgy right now and they don't seem to be very good at aiming up and down.
CONTROLS
Controls are a bit old-skool but they should be pretty comfortable if you've ever played Doom/Quake etc.
Fn+Q (escape): Quit instantly.
Menu controls:
B: Select things, and advance
X: Go back
Up/Down: Move through menus
Game controls:
D-pad: Move and turn
L+R: Strafe
X: Fire
A: Jump
Y/B: Look up/down
There are two different executables in the PND: yeti3d low resolution and yeti3d high resolution.
yeti3d low resolution has pixel doubling (runs at 400x240) but runs at full detail.
yeti3d high resolution runs at full resolution but has lower detail (maybe glitchy graphics / collisions etc).
Current features / improvements over GP2X port:
- 800x480 resolution (currently half resolution to help with slowdown)
- 10 levels (after beating last level, end screen is shown)
- Sound effects
- Gameplay (items can be picked up, monsters fight back)
- improved timekeeping (more constant frame rate)
Known issues:
- Some slowdown
- Options screen etc. not working
- glitchy gun model
To do:
- Graphic detail and screen resolution changing
- Analogue nubs
- Looking up/down done better (and/or vertical autoaim)
- Game stuff (will probably be put into a new game)
Win32 binaries + editor
Source code
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