Lineus
Member
I just uploaded an updated version to the archive - available whenever they process the file...
Anyways, here's the lowdown:
I included SDL_SWSURFACE and SDL_HWSURFACE versions this time so you guys could help me figure out which way to go. Thanks in advance!
Sorry, no editor yet... but that is in the much distant future, don't worry.
~Lineus
EDIT: Finally available... that took a year and a half... But it's all good, d/l away!
Anyways, here's the lowdown:
- -Added Squidgehack and switched to SDL_HWSURFACE, increasing speed even more
- -Enabled crawl (mapped to stick click)
- -Changed the game_init() function to take a map as a parameter, making it easier to change maps.
- -Added Yeti_Cleanup() function, called by atexit() as an easy way to clean up after the engine... (see main.c)
- Messed around with some HUD blitting code, but it was slow and crashed, so I commented it out
- Killed the files font.c and font.h, as they aren't used
- Had lots o' fun
I included SDL_SWSURFACE and SDL_HWSURFACE versions this time so you guys could help me figure out which way to go. Thanks in advance!
Sorry, no editor yet... but that is in the much distant future, don't worry.
~Lineus
EDIT: Finally available... that took a year and a half... But it's all good, d/l away!