I'm still working on Legend of Pandora. (My Legend of Zelda inspired game with a few Open Pandora community references in there.)
Sorry for the slow development but I've been experiencing a lot of burn out from work this year. C'est la vie.
So far:
- can move from one scene to the next. (not smoothly animated however)
- troll movement animated
- bat movement animated
- ed movement animated (with sword attack too)
- collision with world works
- collision with screen borders works
- many world tiles drawn (grass, sand, water, trees, rocks)
So, so much more work to do...
I might try to do a port or a small pong clone in the interum just to keep motivation high. I had no idea how complicated a simple Zelda clone could be to create from scratch.