Yes I would be really awesome to have that engine on pandora hopefully that works with brutal doom!!!I have a fresh build of zdoom. But I've notice that there is an old version floating around. Does a new PND Would that interest someone, because there are already many doom engine on the repo, so not sure it's worth the effort to package a new one (stil some work to define default setup and so on).
I tested it only on a gigahertz, and it was fluid (using OpenAL).
Well, it do works with zdoom, but I'm not sure it will be playable,seems a bit slow (when there is some action only), and I cannot use Notaz SDL for now (it try to open a 1600x1200 screen, and stays black, I have to dig a bit), but by tweaking a bit the options (like reducing the numbers of particules from 4000 to 1000), I think it can be playable on a Gigahertz (my be using no music might help a lot, OPL emulation is not free on the cpu load). I will try some other compile options too...Yes I would be really awesome to have that engine on pandora hopefully that works with brutal doom!!!I have a fresh build of zdoom. But I've notice that there is an old version floating around. Does a new PND Would that interest someone, because there are already many doom engine on the repo, so not sure it's worth the effort to package a new one (stil some work to define default setup and so on).
I tested it only on a gigahertz, and it was fluid (using OpenAL).
I cannot believe zdoom can be slow. Or maybe it have nothing to do with this : http://www.metaviewsoft.de/en/Software/PalmOS/Freeware/ZDoomZ/Well, it do works with zdoom, but I'm not sure it will be playable,seems a bit slow
zdoom by itself is not slow. I try the standard DooM II Wad and it was just fine, smooth and so on.I cannot believe zdoom can be slow. Or maybe it have nothing to do with this : http://www.metaviewsoft.de/en/Software/PalmOS/Freeware/ZDoomZ/Well, it do works with zdoom, but I'm not sure it will be playable,seems a bit slow
I don't think so, looks still Sprite based. But I haven't played much with it.Is Z - Doom the engine that has suport for the 3D models and Hi-Res textures?
Well my curiosity got me and I did a quick search and it seems it at least supports hi-res:I don't think so, looks still Sprite based. But I haven't played much with it.Is Z - Doom the engine that has suport for the 3D models and Hi-Res textures?
That is Risen 3D BUT personally ZDoom is the best source port for Doom as it is more faithful to the original Doom graphics but with cleaner graphicsIs Z - Doom the engine that has suport for the 3D models and Hi-Res textures?