wardred said:
I'm rendering a very simple scene - an octopus tutorial from biorust, and #$(*#$&)* adding raytraced shadows is crippling my poor laptop. Monk, how long does it take to render your WIPs? What are the specs on your machine?
It takes forever.
Let me see - the last "JarBrain" image I rendered at double resolution to fairly high quality. I didn't update this thread with a copy because the result was close enough to my last post that no-one would notice, but I did update the first post with a new copy reszied down to 800 * 480.
Now then - that image contains ambient occlusion (expensive) raytracing (expensive), transparency (expensive) and a lot of reflective surface (the jar, inner and outer glass surface and we can see all the way through - expensive!).
The PC it renderd on is this one right here that I use every day, not my "proper" 3D PC. this PC has only:
Core 2 Dueo 6600 CPU (2 cores at 2.4GHz)
3GB RAM
Win XP Pro SR3
GeForce 8600 GT video card
The software I'm using on this PC to render with is DAZ Studio 3 Advanced (which is probably a pay-for higher version than the version you get for free, but I honestly didn't pay much attention except to ensure I didn't install anything that hasn't been released yet). Also using some 3rd party plugins for Studio which I KNOW cost money (because it hurts me to part with much!) but the shaders they supply have really helpd some of my images (mostly girlie ones) shine that bit brighter.
It took this PC just about 24 hours to render the image at double resolution, the previous render having taken around 6 hours.
This is why I prefer to:
1. Use software that will render across the network, spreading the load.
2. Work on multiple images at once, so one can be rendering on one PC while I work on another image.
3. Use a fster PC when possible!
4. Produce WIPs for the forum in case people going "Oooh" and "ahhh" or "yuck" will help drive me towards images that will be appreciated more.
At the same time - the last 3 images I posted here took less than 40 minutes combined to render on my (slower) notebook upstairs, including loading the scenes up to render (over wireless network! ARGH! Slow!). During development I tend to turn down various settings - which is why some WIP images look grainy (the WIPs I don't post look even granier, and take more experience for me to realise how they will look when rendered "properly").
I look forward to doing more with my main 3D PC, if I ge tthe chance - especially if I get to tinker with Vue