gaterooze
Coltrane Sundia
i hope you gp2x guys dont mind me dropping in like this.
'course not. Share the love
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i hope you gp2x guys dont mind me dropping in like this.
i hope you gp2x guys dont mind me dropping in like this.
I meant no disrespect to you with my "rocket science" comment... it's a great feature. I just meant that I could understand how you did it. I wouldn't want to host the mega-super-savestates myself however (bandwidth/possible legal issues). It's very decent of you to provide for users like that... I guess it'll save time answering the same questions over and over again toowell it might not seem like rocket-science to you Critical, but it is still beyond the capabilities of most PSP emulator users, and is a very time-consuming process to do on-mass!
There is indeed less to play around with. It doesn't currently save state or write to disk either. It's not wildly different from Chui's original code.of course, i would be very interested to hear more of your PSP uae4all port. (or even try it out.) Ric did one some time agao (before FAME/C) although i am unsure what stage it was at. He found there to be no direct improvement over e-uae, and in fact gave him less to play around with (with regards to memory etc), and this is why he didnt bother releasing it.
Thanks for the invitation - I'd be interested to see how gnostic's uae2x would perform with Ric's FAME/C integration... that's probably the best path forward now, as I'm really short of time (house buying) anduae2x is probably from largely the same codebase as pspuae. I'll do my best, of course.Anyway, all of us over at www.pspuae.com would be very greatful if you'd come over to chat about the projects with us, hell, if you wanted you could join the devs team! I see no reason why a healthy amount of honest and open co-operation cant take place, which would benefit everyone involved, be it from PSPUAE borrowing ADF routines from uae4all, or uae4all borrowing Ric's FAME/C integration.
Chui's original uae4all is for the Dreamcast. He has implemented disk writing on that platform (which as you might imagine is quite a funky feature - if I remember correctly it saves just the parts that differ from the original disk image on the VMU card). Anyway, I haven't got around to adding that to the GP2X port yet, although I hope to do so next week. Savestates are probably the main thing that has been nagged for... I'll get around to it soonishRE: uae4all... no savestates or disk writing? damn! i'd be gutted when trying to play Bloodwych then! it would be like the cracked copy with no saves, where my a500 had to stay on for few days!
So, I wonder, guys who design propulsion systems at JPL, Raytheon or somewhere, when they try to explain stuff to their collegues... What is it not? It obviously is rocket science...
Now at 0.6.3. Link/info in first post. Nothing very exciting.
@ DaveC - well that's just the attitude i'd expect from you "ooh look, our manufacters dont hate us, arent we great... mmmm.. smug!" GP2X users!!! :blink: <JOKE!!> (in truth i'd love to have a GP2X as well, i just cant afford to have both at the moment)
in all seriousness, cheers for being welcoming guys.
i'm really glad you seem keen on the idea of everyone sharing / swapping ideas / ports / code etc. i believe FOL (of PSPUAE.com) has already spoken with the uae2x author (gnostic?) about swapping code etc, (since it is also built off e-uae i believe, and he has used some of ric's profiling from pspuae) so it'd be really good to get you on board to communicate with as well. I understand that real-life stuff like house buying can get in the way, but if you just get in contact (prefereably over at our forum!) whenever you are free, or when you just want to show off your skills, we'll gladly welcome you!
If gnostic takes Ric's FAME/C integration (or performs it himself), the GP2X will have a fantastic, well-featured Amiga emulator. No-one's trying to poach anyone... you're somehow reminding me of the G*zm*nd* thing all over again Although... now you come to mention it, did you see Drpocketsnes was released for it last week? Mwahahahaha.I do like Amiga though. I just hope that your recruitment of GP2X coders here will not mean the end of the progress of Amiga emulation on the Gp2X. That would really suck for us and piss many of us off. If it helps both then great.
@ DaveC - well that's just the attitude i'd expect from you "ooh look, our manufacters dont hate us, arent we great... mmmm.. smug!" GP2X users!!! :blink: <JOKE!!> (in truth i'd love to have a GP2X as well, i just cant afford to have both at the moment)
in all seriousness, cheers for being welcoming guys.
i'm really glad you seem keen on the idea of everyone sharing / swapping ideas / ports / code etc. i believe FOL (of PSPUAE.com) has already spoken with the uae2x author (gnostic?) about swapping code etc, (since it is also built off e-uae i believe, and he has used some of ric's profiling from pspuae) so it'd be really good to get you on board to communicate with as well. I understand that real-life stuff like house buying can get in the way, but if you just get in contact (prefereably over at our forum!) whenever you are free, or when you just want to show off your skills, we'll gladly welcome you!
Well the fact that Sony tries everything they can to crush homebrew doesn't really matter to me. Just don't upgrade the FW and you are fine. I have a PSP with FW 1.5. I just don't like emulation on it due to the screen aspect/resolution, I can't stand the stretching/scaling/filtering that makes stuff look distorted and blurry. That is just me though as I guess most don't mind it.
I do like Amiga though. I just hope that your recruitment of GP2X coders here will not mean the end of the progress of Amiga emulation on the Gp2X. That would really suck for us and piss many of us off. If it helps both then great.
If gnostic takes Ric's FAME/C integration (or performs it himself), the GP2X will have a fantastic, well-featured Amiga emulator. No-one's trying to poach anyone... you're somehow reminding me of the G*zm*nd* thing all over again Although... now you come to mention it, did you see Drpocketsnes was released for it last week? Mwahahahaha.I do like Amiga though. I just hope that your recruitment of GP2X coders here will not mean the end of the progress of Amiga emulation on the Gp2X. That would really suck for us and piss many of us off. If it helps both then great.
Sorry, I'll stop now
There's a fair amount of cross-pollenation that can occur with the Amiga emulators, and as you've seen the PSP crowd are pleasant and clearly getting things done. I find it more encouraging than anything else.
I honestly think that this GP2X community is exactly what you describe the old Amiga scene to have been. There's no bullshit here, developers always help each other, and there's a real sharing attitude.I also think that such help and commitment to the cause is very much in the spirit of the Amiga hey-day. The scene then was full of character and entailed a lot of people putting work in purely for the reward of "doing it", and for the pleasure in simply contributing to the scene.... there was a time i thought the PSP homebrew scene was turning this way, and it reminded me of the old Amiga scene, but more recently i've seen too much hype and one-upmanship, and people who just dont give a toss for the work of others, for me to think this anymore.
You could always get yourself a GP2X for Christmas
just a quick word about "poaching" - although i see FOL has covered it all already for me!
no, we would never want to see a coder joining the team, and dumping their previous projects, and this has not been my intention when asking critical to pop over for a chat, or in asking for some info regarding his uae4all PSP port... Amiga emulation being as hard as it is to do, can only thrive from everybody helping each other out to achieve the common goal....
I also think that such help and commitment to the cause is very much in the spirit of the Amiga hey-day. The scene then was full of character and entailed a lot of people putting work in purely for the reward of "doing it", and for the pleasure in simply contributing to the scene.... there was a time i thought the PSP homebrew scene was turning this way, and it reminded me of the old Amiga scene, but more recently i've seen too much hype and one-upmanship, and people who just dont give a toss for the work of others, for me to think this anymore.
thankfully, everyone involved in Amiga emulation still seems to have the spirit of those times when Amiga ruled the world (comeon... they did sponsor Chelsea FC afterall!) and i couldnt be happier to see it happening here.
just a quick word about "poaching" - although i see FOL has covered it all already for me!
no, we would never want to see a coder joining the team, and dumping their previous projects, and this has not been my intention when asking critical to pop over for a chat, or in asking for some info regarding his uae4all PSP port... Amiga emulation being as hard as it is to do, can only thrive from everybody helping each other out to achieve the common goal....
I also think that such help and commitment to the cause is very much in the spirit of the Amiga hey-day. The scene then was full of character and entailed a lot of people putting work in purely for the reward of "doing it", and for the pleasure in simply contributing to the scene.... there was a time i thought the PSP homebrew scene was turning this way, and it reminded me of the old Amiga scene, but more recently i've seen too much hype and one-upmanship, and people who just dont give a toss for the work of others, for me to think this anymore.
thankfully, everyone involved in Amiga emulation still seems to have the spirit of those times when Amiga ruled the world (comeon... they did sponsor Chelsea FC afterall!) and i couldnt be happier to see it happening here.
Well that is where the "If it helps both then great." in my post was from.
I was curious about optimisations and how they would work. Can all of these different optimisations be useful for all platforms? Wouldn't multiplatformness make the emulation slower 4all? If not how does this work?
For example if some code has to be written in ARM ASM such as the cyclone 68000 CPU core it would be quite useless for a PSP? Also if some code was written for the PSP GPU it would also not work on the GP2X.
If the solution was to forgo platform specific optimisations and have everything in easily portable "c" wouldn't that be too slow especially for the GP2X which has a slower CPU than the PSP? I think the GP2X needs all of the help it can get to get Amiga running at a low frameskip. Maybe even the second core would have to be used to offload some work such as audio. ASM code is probably a requirement for the GP2X if Amiga emulation is to reach a full speed status without having to overclock the bejeezus out of it (which some of us can't do).
Maybe it is just a matter of popping in modules as needed? So on the PSP a MIPs 68k core is used and on the GP2X an ASM 68k core is used? How does this all work?
I think the Amiga is the holy grail of computer emulation. All of this co-operation gives me hope that the Amiga will get the full speed treatment that it deserves on all of these platforms. Good luck.