you'd be better speaking to the Dev's about such matters Dave! they could tell you much more than i can.... i just know Amigas. i dont code anything except AMOS basic... and even that badly! the only programming i do is music my guess is that many of the optimisations taking place will benefit both systems, although where they will begin to superceed one another, will be when each takes advantage of the specific hardware the best. At the mo, all the amiga emulators on portable machines seem to be in the early stages, and i beleive the cross-over will be maximised in these stages. (educated guess that though, dont take my word on it!)
i do know that thinkp is very keen to do some MIPS ASM optimisations on the FAME/C core, since a MIPS version isnt planned by the FAME team atm. i gather this would entail re-coding some of the most commonly used parts of the core.... this i would imagine, might take some time however!
i however remain doubtful of full-speed on either system, although i see no reason why it shouldnt be perfectly playable without.... many emulators on the PSP already utilise frameskip, but do it cleverly enough that most people dont even notice. the SNES emulator imho gets a lot of undeserved praise (next to PSPUAE which takes a lot of flak tbh) given the amount of skipping that often take place on this simplier system. Still, that's just my own opinion, and now doubt many PSP users would tell me i'm full of s***. :blink:
Horace just reminded me, thinkp has indicated he is considering, making a MIPS 68K Core. That was something in general convo though, from what I remember he was waiting for the FAME C Core PSPUAE intergration, before looking at it some more.
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