Rivroner
Well-Known Member
Heres a sensible soccer video ------->HERE
The ingame graphics get messed up a bit.
Put the balance to the left and you will not see the graphics problem
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Heres a sensible soccer video ------->HERE
The ingame graphics get messed up a bit.
Got my 2x today, and have been playing this evening:
Apidya
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This emu is going to be superb when it's complete - it's already very good!
When does it crash? If you use the uae4all-tweak script, DO NOT then go and use the overclocking option in the menu - it's not necessary. uae4all gp2x does not modify any pre-existing overclock, so it's fine to use the script.I understand the topic of ‘over clocking’ has been discussed but I’m having a problem with it.
I have run the uae4all-tweak, even edited the script to what my GPX can handle but it still crashes so what am I missing here?
i don't think but is more compatible with 68k codeQuestion: Fame/c 68k is stronger than Cyclone/arm 68k ?
thanx
Great work critical and chui, this is a very impressive emulator, the Amiga will always be my favourite game machine of all time.
Compatability is very high, and many games run really well. It is getting so close to perfect - might it perhaps be feasible to go dual core like picodrive and move sound to the second cpu?
Keep up the great work, it is appreciated, thanks for bringing back the memories![]()
Move Amiga's sound to the second CPU? You crazy? :huh:
I'd imagine it's way too complicated.![]()
Great work critical and chui, this is a very impressive emulator, the Amiga will always be my favourite game machine of all time.
Compatability is very high, and many games run really well. It is getting so close to perfect - might it perhaps be feasible to go dual core like picodrive and move sound to the second cpu?
Keep up the great work, it is appreciated, thanks for bringing back the memories![]()
Move Amiga's sound to the second CPU? You crazy? :huh:
I'd imagine it's way too complicated.![]()
i don't think but is more compatible with 68k codeQuestion: Fame/c 68k is stronger than Cyclone/arm 68k ?
thanx
It's not exactly rocket scienceThe techniques we have used to eliminate the in-game loadtimes could probably be adapted for the GP2X as well. If anyone would like more info, get in touch on www.pspuae.com ... (more) (less)
Its the latest part that grab my attention ;-), would it be possible to do this also for the GP2X? Maybe Critical or Chui should contact them?