This sounds like a great idea!I have a psp and sony just sucks for doing nothing about the hackers online.I never ereally play my psp anyway.Lack of games and quality.Anyway, the stats idea is great and I also think it be great to have a store where you can buy new weapons (ingame points/stats only, no real money) once you level up etc.'Butterman' said:Close. I decided from the very start that the master server running from here, is going to do much much more than just track servers. Before you play TINCS you're going to have to create an account. This is great for many reasons, firstly, if you're hacking or we want to ban you, usually we have no real power. Banning IPs is out of the question. Here, we can take away your stats and credability. It also means, you can track your global stats across all servers and possibly keep track of a ranking/unlocks. Kinda like BF2, you get 100 kills, or points or whatever, you get a new weapon. That's a maybe.
Right now, it's just keeping track of servers. I log in as test, and it gives me a list of active servers. Which would be empty, but I create a few fake entries into the list. But yea, it's going to be awesome.
Definitely. The trick is getting it set up early and making it easy for small developers to work with.'EpicLulz' said:I think it would be awesome to have a user system that could be implemented into all games for the Pandora that needed it. It could keep track of stats and achievements. I'm just dreaming right now but it would be pretty sweet to do. I know a good amount of PHP/MYSQL/HTML/CSS, so maybe it could be one group effort? All of the data transfer could be done with HTTP and GET requests, so it could be even implemented into other things besides games. I dunno. It would be sweet though.
I'm not thinking about Physics yet. It would be really cool to integrate a hawt Physics library, but I'm already overloaded with TINCS stuff along side my life it's quite hard to promise new features. I'll look into it.'giovanni' said:I don't know very much about programming... but I want to suggest Tokamak (open source) as a pysic engine for this game...
Is that possible?
I mean, maybe it needs a port but it's always better than recode a physic engine from zero...
Right now, game servers connec to the master server. Which is a Linux box running APACHE, PHP and MySQL. The master server logs that server into the database or updates its information if it already exists in there. This is stuff like "Number of Players", "Map", etc. It also caches some of that information in the RAM. This is for easy access when players contact the master server for a list of running servers. If we had to read the HDD each time, it would get quite slow. All of this interaction is done with MySQL libraries. You can then access this information from the web. So this system has two uses, an easy way for the client to find servers. As well as a way for players to check on servers from outside the client.'EpicLulz' said:Ok, I don't really know much C++, or any programming for that matter, but I can work on the web interfaces, PHP, and MYSQL stuff. What would you look for in the system to use in your game?