Butterman
Gief Pandara
Greetings.
I come from a land far to the north. Where we dream about the Pandora andora1: , rather than the Wiz. :gp2x
I'm working on a multiplayer first person shooter for the Panda. I've got the boring stuff out the way, like networking, model formats, animation. Right now I'm having fun with shaders.
Latest: CODE
http://www.youtube.com/watch?v=KBkJHFII3FE
I'm more than willing to port this to the Wiz, graphics will (are already) be configurable, as Windows/Linux builds are working along side the Pandora ones, so that's not a problem. The only possible holdback is the 3d accelerator which I can get no information on. I have one question. Opengl ES 2.0? If it dosen't support it, this is a no go. If it does, I will add the Wiz to my list of platforms. I'm willing to work against any other problems I encounter on it but the OGL ES 2.0 is a show stopper.
Our thread is here: CODE
http://www.gp32x.de/board/index.php?showtopic=46487
We're currently voting on a backstory (deadline is tonight) here : CODE
http://www.gp32x.de/board/index.php?showtopic=47092
Next comes a shiny new name for the game, TINCS is pants!If we do have OGL ES 2.0, consider this the TINCS Wiz thread. If not, let it die. That said, it's possible to take out all of the shaders for the Wiz version and just used fixed function stuff, but that's going to require a serious deviation. It could happen depending on what support I get here.
- Jack
I come from a land far to the north. Where we dream about the Pandora andora1: , rather than the Wiz. :gp2x
I'm working on a multiplayer first person shooter for the Panda. I've got the boring stuff out the way, like networking, model formats, animation. Right now I'm having fun with shaders.
Latest: CODE
http://www.youtube.com/watch?v=KBkJHFII3FE
I'm more than willing to port this to the Wiz, graphics will (are already) be configurable, as Windows/Linux builds are working along side the Pandora ones, so that's not a problem. The only possible holdback is the 3d accelerator which I can get no information on. I have one question. Opengl ES 2.0? If it dosen't support it, this is a no go. If it does, I will add the Wiz to my list of platforms. I'm willing to work against any other problems I encounter on it but the OGL ES 2.0 is a show stopper.
Our thread is here: CODE
http://www.gp32x.de/board/index.php?showtopic=46487
We're currently voting on a backstory (deadline is tonight) here : CODE
http://www.gp32x.de/board/index.php?showtopic=47092
Next comes a shiny new name for the game, TINCS is pants!If we do have OGL ES 2.0, consider this the TINCS Wiz thread. If not, let it die. That said, it's possible to take out all of the shaders for the Wiz version and just used fixed function stuff, but that's going to require a serious deviation. It could happen depending on what support I get here.
- Jack
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