What are the advantages to doing this over just having different stylus replacements? The cost difference for molding a bit of a smaller piece of plastic doesn't seem worth it compared to the more costly stylus base that everyone would need to have. And there'd be more work switching between them this way, but most people would just stick with one anyway.I'm still for an improved Pyra Stylus design where you can simply change and replace the tip to whatever you prefer, should be doable without much additional effort:
It's very obvious on my CC and 1GHz Pandoras, and it was very obvious on the dev board + LCD I had briefly in 2008. Nowhere close to PSP-1000 levels, but still easy to see. But if you never have images with high enough contrast and/or fast enough motion you might not see it. A good test is a game that uses black outlines around sprites and in backgrounds. For me a good test was Bonk's Revenge on PC-Engine.Ive never really noticed ghosting on my pandora, is that an issue the older ones have?
I have an 1ghz model and i play platformers all the time, the animation is very smooth and free of ghosting.
First, I don't like the fact that the current Pandora Stylus has a simple and hard plastic tip, I would prefer a softer version but the tip is part of the stylus so I would need another stylus which would not fit into the pen holder inside of the Pandora of course.What are the advantages to doing this over just having different stylus replacements? The cost difference for molding a bit of a smaller piece of plastic doesn't seem worth it compared to the more costly stylus base that everyone would need to have. And there'd be more work switching between them this way, but most people would just stick with one anyway.
So basically, your problems would be solved in ED or anyone else offered alternative styluses, compatible with Pyra that were to your liking? In that case would you still really want replaceable tips?First, I don't like the fact that the current Pandora Stylus has a simple and hard plastic tip, I would prefer a softer version but the tip is part of the stylus so I would need another stylus which would not fit into the pen holder inside of the Pandora of course.
Second, nobody sayed that these tips have been made extra, because THEY ALREADY EXIST! That's the whole idea actualy:
Third, it would actualy save costs because you just need to replace a tiny little part instead of a whole stylus if the tip wears off or you want a different stylus feeling.
and another (personal) reason: IT JUST DOESN'T LOOK AS CHEAP AS THE CRAPPY PANDORA STYLUS!!!
I am not too fond of white, but a metal band, or, even better, full metal case, works for me, and the latter is something I really want. At least I stopped begging for an unnecessary, and expensive, metal stylus once there was hope for a metal case option...Next people are going to want the thing to be white with a silvered metal band around the edges
I want it.I'd take THAT idea one step further and make an optional stylus out of solid stainless steel with replaceable tips that fits where the stock stylus does.
Also Kujaku 2/Mystic Defender on Megadrive.A good test is a game that uses black outlines around sprites and in backgrounds. For me a good test was Bonk's Revenge on PC-Engine.Ive never really noticed ghosting on my pandora.
Yup and games in general that use checkered dithering to "fake" more colours, MegaDrive and Amiga games used this technique a lot.Also Kujaku 2/Mystic Defender on Megadrive.A good test is a game that uses black outlines around sprites and in backgrounds. For me a good test was Bonk's Revenge on PC-Engine.Ive never really noticed ghosting on my pandora.
This is what I have in mind - of course shaped differently to fit the Pyra:I am not too fond of white, but a metal band, or, even better, full metal case, works for me, and the latter is something I really want. At least I stopped begging for an unnecessary, and expensive, metal stylus once there was hope for a metal case option...Next people are going to want the thing to be white with a silvered metal band around the edges
I want it.I'd take THAT idea one step further and make an optional stylus out of solid stainless steel with replaceable tips that fits where the stock stylus does.
Metroid for nes. For some reason its the worst or most noticeable with heavy red to black scenes.Simply play Super Mario 64.
Enter the castle hall and watch Mario's hat.
It's most noticeable for me there.
Actually, Android supports just about every input method you could imagine. It even supports a mouse perfectly and just assumes a left click is the same as a finger tap on a screen spot, so I don't think it's fair to criticize Android in that regard. It also supports full keyboard and HID interfaces, including a dedicated (and standard) game controller layout, so games can automatically detect what inputs are available and optimize based on that - by presenting onscreen controls if no physical ones are available, for example.Why have a really nice screen and really nice keyboard and game controls, if you're then going to put an OS on it that assumes your only input method is ten sausages? Why do people so badly want to cover their screen with finger grease?
You dont need app distribution on Linux, You have repositories instead. Way better than the Google crapstore.Why have a really nice screen and really nice keyboard and game controls, if you're then going to put an OS on it that assumes your only input method is ten sausages? Why do people so badly want to cover their screen with finger grease?
Actually, Android supports just about every input method you could imagine. It even supports a mouse perfectly and just assumes a left click is the same as a finger tap on a screen spot, so I don't think it's fair to criticize Android in that regard. It also supports full keyboard and HID interfaces, including a dedicated (and standard) game controller layout, so games can automatically detect what inputs are available and optimize based on that - by presenting onscreen controls if no physical ones are available, for example.
As far as WHY for me it boils down to software. Linux has tons of emulators, but not a lot of native games, and most commercial Linux games are built for desktops and lack ARM builds. Android fares much better in this department, and also tends to be a lot easier here as well.
Granted, maybe Linux has gotten better in the 3-5 years since I last put it on a desktop, but I seriously doubt it's any *better* than Android's app distribution system is.
And lastly, I have a lot of games already purchased for Android on my phones/tablets - I don't want to have to re-buy them for Linux.
BUT AGAIN - I *know* I am in the minority here. I don't expect any of this to change, and I will certainly give the Pyra's Linux distribution a shot to see how it feels, or I might even dual boot it if that's possible, I just doubt very much that my first instinct won't be to immediately load up Android instead.
Actually no, they aren't perfectly transparent either, however I find them much more transparent than resistive screens. Resistive layers often give a muddy/matte quality to images as the plastic in them tends to alter the image in a way I find much more visible than a capacitive layer.Seems like the #1 reason Illuminerdi wants a capacitive screen is because they are perfectly transparent and don't interfere with the image at all, whereas a resistive membrane is going to have at least some minimal distortion which he claims to be able to see. I question whether that would stand up to rigorous testing, but regardless, having both would immediately remove that particular benefit of the capacitive screen making it less interesting.Why not put a capacitive one on the display and a resistive one on top?
Rigorous testing was probably meant in the sense of testing /you/. I.e. can you actually identify resistive/capacitive, given say 10 different top resistive touch layers and 10 different capacitive, on the same screen, without knowing beforehand which is which. Each screen could be given to you 10 times, totaling 200 tests, with (always the same) 15 seconds of a video of your choosing per test.As for whether it would stand up to "rigorous testing" - I have no idea. *I* can see image change from resistive layers, *I* notice them, but most people probably will not. I fully acknowledge that I'm picky here - this is not an issue that MOST people will ever notice at all.
Yes, Android supports all Input devices.Actually, Android supports just about every input method you could imagine. It even supports a mouse perfectly and just assumes a left click is the same as a finger tap on a screen spot, so I don't think it's fair to criticize Android in that regard. It also supports full keyboard and HID interfaces, including a dedicated (and standard) game controller layout, so games can automatically detect what inputs are available and optimize based on that - by presenting onscreen controls if no physical ones are available, for example.
As far as WHY for me it boils down to software. Linux has tons of emulators, but not a lot of native games, and most commercial Linux games are built for desktops and lack ARM builds. Android fares much better in this department, and also tends to be a lot easier here as well.
Granted, maybe Linux has gotten better in the 3-5 years since I last put it on a desktop, but I seriously doubt it's any *better* than Android's app distribution system is.
And lastly, I have a lot of games already purchased for Android on my phones/tablets - I don't want to have to re-buy them for Linux.
BUT AGAIN - I *know* I am in the minority here. I don't expect any of this to change, and I will certainly give the Pyra's Linux distribution a shot to see how it feels, or I might even dual boot it if that's possible, I just doubt very much that my first instinct won't be to immediately load up Android instead.