notaz
Certified Guru
All bugs can be fixed. There is a lot more testing needed, probably will reveal many more bugs.. I've only been testing a few saves with a lot of action and finished first few terran and zerg missions before releasing this.On a more sober note... will you continue working on this, or will this 'port' forever have the two bugs you mentioned?
Those launchers can't be used as they patch x86 version of the game in memory (so they want x86 code), and here we have ARM conversion which is not even similar. But battle.net reimplementation could be used after additional dll is converted (now it's not), it's then just a matter of changing the registry in wine. I'm not sure it's worth the effort though..(i also have something else in mind, which is the de facto method to connect to korean servers, as bnet is almost dead for sc/bw)
Theoretically yes but in practice, I don't think I want to spend another 4-5 months on this.. Starcraft consists of main .exe and 3 main .dll files, that's ~1.5MB of x86 code in total. Try to look how many .dll files D2 has, every single one of them has to be converted.. On a brief look it's at least 3x as large as SC.You don't suppose Diablo 2 could be.. done the same way?
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