Ahem. i hope you all realize that while Epicenter may be out of line sometimes, the last few comments, Especialy craigs, are actually making you look like bigger asshats than he is? I mean, if you can actually be bothered to insult him with some form of intelligence demonstrated, or argue his points with counterpoints of your own, then by all means go ahead.
But completely useless insults like "Maybe epicenter is using his l33t coding skills to push the message board to its limits instead." just serve to make you look like stupid little gits instead of the "highly intelligent individuals" you are supposed to be. >_>
I'm looking for a SVN to get a new psx project started.
If you don't mind having to release your source, you could always use Sourceforge. At least that way if the project members move on the project can be easily picked up, and also it will be easy for people to port the end result to other handhelds that maybe you don't have an interest in. Just an idea.Some news:
I'm looking for a SVN to get a new psx project started. I'm not the lead of the project, but I will be helping quite a bit. His project's goal is to have a psx emulator written from the ground up with portable/handheld hardware in mind. He has some very good idea's on how to handle the shortcomings of previous psx emulators, and has already written a dynarec for the project that is being tested currently. It lacks everything but the "core" of the emulator so far. But with our expierence in emulation, we can get it done. He's considering the GP2X currently, but does not have one and lives in the UK. He will be making the emulator specific to the PSP for it's first platform. The goal, ideas, and the whole psx emulator project in general is perfect for the GP2X, especially in the "fullspeed" area.
This feature exists. Click on his username and then, in the "Viewing Profile" page, click on the "Profile Options" button. Select "Ignore User" and it will take you to a screen where you can manage your ignored users. His username will be in one of the boxes, so just click "Update Ignored Users" and you never have to read his stupid shit again. I added him to my ignore list and the board seems a lot less retarded since.note to mods: please make an ignore epicenter feature(Threads would be a lot shorter,lol)
...If you had been lied to and deceived as we were by Craig, you'd understand where I'm coming from...
after my experience with the GP2X's stick, I can safely say most players would not be having very much fun playing the game we set out to create.
What *specifically* makes SNES possible, and in the same breath not PSX?
It's fun to see people talking shit like that
1) It's psx4all so it's not just the GP2X we are aiming at. There's lots of other platforms to target and several are ALREADY fullspeed with sound on a lot of games like the v43 and Zaurus.
What *specifically* makes SNES possible, and in the same breath not PSX?
First the PSX has a 33 MHz 32 bit cpu where as the SNES had a weak 3 MHz 65c02 8/16 bit CPU. A big difference no? How many ARM cycles are eaten up just emulating the PSX Mips CPU alone not even bringing into the equation 3D, sound etc?
Now on top of CPU emulation comes 3D textured and garoud shaded polygons. The GP2X can't even do as many similarly rendered polygons as the PSX does NATIVELY let alone having to *emulate* the 3D as well as the CPU and audio. The PSX is just too complex to emulate, there is too much going on hardware wise. The much simpler Amiga and SNES is slow on the GP2X, what makes you think that PSX would fare any better? Not everyone can overclock to 320 MHZ on the GP2X either. Many of us can't go past 240 MHz and any PSX emulation is abysmal at that speed.
The SNES was a basic 8 bit 2D system with a VERY limited "mode 7" which basically could only scale/rotate 1 background image and no sprites.
You bring up PSX and N64 emulation on the PSP. What kind of CPU did those have? MIPs? yeah. What kind of CPU does the PSP have? Mips? yeah. Do you think that could have anything to do with the fact that N64 and PSX works well on the PSP?
As for GBA I would think that the GP2X could do that fairly well as they are both ARM.
All of this arguing won't convince many here. The way to prove it is do your PSX emu. If you get it running at full speed then you were right. If after all of the re-writing and optimising you can't get it near full speed with good sound in 3D games then we were right.
It's fun to see people talking shit like that
1) It's psx4all so it's not just the GP2X we are aiming at. There's lots of other platforms to target and several are ALREADY fullspeed with sound on a lot of games like the v43 and Zaurus.
"There's lots of other platforms to target "
That is the whole point here. The other platforms are more suited for PSX then the GP2X.
PSX:snes more simple arch ?????
cpu WDC 65816/65802
sound Sony SPC700+dsp
Picture Processor Unit
DSP-1,DSP-2,DSP-3,DSP-4,S-DD1 chip,C4 chip,SA-1 chip,Super FX