'darkblu' said:also, pass on a link to nanogl, please - i am ashamed to admit but i have failed to google it.
It's part of the Quake [123] ports to Symbian: http://koti.mbnet.fi/hinkka/Download.html
At least that's where I found it
thanks, Laurent.'Laurent' said:It's part of the Quake [123] ports to Symbian: http://koti.mbnet.fi/hinkka/Download.html
At least that's where I found it
MDave said:I forgot that Aliens vs Predator could now be easily ported the same way the Quake's were, with nanogl
http://icculus.org/avp/
Pickle, up for it?
Maybe...not right now anyway. I need to finish the quake stuff. Theres no point doing a half job on a bunch of things. I dont have the game data anyway, I have avp2. For some reason I thought avp1 was a 2d scroller.
An other thing to consider is that nanogl is limited opengl, its enough for the quake engine's. That said while it may work for this game, it could be missing some API.
On a side note, cpas has kind of taken to q3 and got that iphone rendering working. Its quite a bit more stable than the other versions. Another good thing its using my control code which ive purposly made universal for the 3 quakes. So basically once I get it working for one it shoulf just work with the other 2.
Awesome! Great job on this, I can't wait to get my hands on a Pandy so I can get Homeworld onto it.'Pickle' said:Maybe...not right now anyway. I need to finish the quake stuff. Theres no point doing a half job on a bunch of things. I dont have the game data anyway, I have avp2. For some reason I thought avp1 was a 2d scroller.
An other thing to consider is that nanogl is limited opengl, its enough for the quake engine's. That said while it may work for this game, it could be missing some API.
On a side note, cpas has kind of taken to q3 and got that iphone rendering working. Its quite a bit more stable than the other versions. Another good thing its using my control code which ive purposly made universal for the 3 quakes. So basically once I get it working for one it shoulf just work with the other 2.
Pickle said:For some reason I thought avp1 was a 2d scroller.
The SNES version was a side scroller. The PC version is a FPS.
'Pickle' said:Maybe...not right now anyway. I need to finish the quake stuff. Theres no point doing a half job on a bunch of things. I dont have the game data anyway, I have avp2. For some reason I thought avp1 was a 2d scroller.'MDave' said:I forgot that Aliens vs Predator could now be easily ported the same way the Quake's were, with nanogl
http://icculus.org/avp/
Pickle, up for it?
An other thing to consider is that nanogl is limited opengl, its enough for the quake engine's. That said while it may work for this game, it could be missing some API.
On a side note, cpas has kind of taken to q3 and got that iphone rendering working. Its quite a bit more stable than the other versions. Another good thing its using my control code which ive purposly made universal for the 3 quakes. So basically once I get it working for one it shoulf just work with the other 2.
Oh, the first one is far superior to the sequel in terms of gameplay if you want, I can lend you the game It's a directx 3 game, but has since been ported to opengl. I can't imagine the api calls being very advanced, this is like a first gen 3D hardware accelerated game .
'MDave' said:'Pickle' said:Maybe...not right now anyway. I need to finish the quake stuff. Theres no point doing a half job on a bunch of things. I dont have the game data anyway, I have avp2. For some reason I thought avp1 was a 2d scroller.'MDave' said:I forgot that Aliens vs Predator could now be easily ported the same way the Quake's were, with nanogl
http://icculus.org/avp/
Pickle, up for it?
An other thing to consider is that nanogl is limited opengl, its enough for the quake engine's. That said while it may work for this game, it could be missing some API.
On a side note, cpas has kind of taken to q3 and got that iphone rendering working. Its quite a bit more stable than the other versions. Another good thing its using my control code which ive purposly made universal for the 3 quakes. So basically once I get it working for one it shoulf just work with the other 2.
Oh, the first one is far superior to the sequel in terms of gameplay if you want, I can lend you the game It's a directx 3 game, but has since been ported to opengl. I can't imagine the api calls being very advanced, this is like a first gen 3D hardware accelerated game .
Agreed, I found the original AVP to be much more immersive. It's more action-based than AVP2 which is more like an adventure program. You could dip into AVP for a quick blast around - IMHO - where AVP2 is that much slower so harder to waste just a few minutes on.
Mind you, it can be hard to waste jsut a FEW minute son AVP as you tend to get dragged in... I have at least 1 copy of the game around here, possibly more (IIRC we lost the original discs and bought AVP gold, then found the originals down the back of the sofa or something. We really OUGHT to look down the back of the sofa for everything FIRST...)
Ta
IIRC there was an arcade game called AVP which was a multi-player 2d scroller. It can be confusing having different games with very similar names'Pickle' said:For some reason I thought avp1 was a 2d scroller.