Linux-SWAT
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- Feb 13, 2010
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If the license allows D3 demo to be packaged, yes. It's always nice to have a play-ready stuff.
I thought the intent was you put everything up here and promote things to repo releases once people have tested it? I'm not in a situation to test Pandora software currently, unfortunately, so you'll have to look elsewhere for that I'm afraid. In terms of a full release I assume you mean something that will take a dump from gog or steam or out old CDs and attempt to patch them up to run.Do you think I should put the Descent 3 Demo PND on the repo instead of here? And should I work on the Descent 3 Full PND too? (you is everyone that feels concerned about this)
Yeah, but I don't see anything related to distribution in the demo archive... (you can have a look in the PND, maybe I overlooked something).If the license allows D3 demo to be packaged, yes. It's always nice to have a play-ready stuff.
Yep. Not sure people had enough time to test indeed. For the full, yes, that what I meant (well, only unpacking the GoG release, for other media, I let the user do the unpacking / copying, and the PND will just do the upper->lower case if needed).I thought the intent was you put everything up here and promote things to repo releases once people have tested it? I'm not in a situation to test Pandora software currently, unfortunately, so you'll have to look elsewhere for that I'm afraid. In terms of a full release I assume you mean something that will take a dump from gog or steam or out old CDs and attempt to patch them up to run.
The Qt in codeblocks is built for opengles, so it doesn't work with opengl apps. I haven't tried yet to build qt for OpenGL and see if it works with gl4es.@ptitSeb I came across another nes emu called punes https://github.com/punesemu/puNES/
Its supposed to be pretty accurate and running it on desktop it isnt too bad. I thought i try it out on pandora. Built it through the codeblocks pnd (had to play with one of the qt opengles headers).
It failing on the EGL config part I think in qt. It is using gl4es, of which ive tried multiple combinations.
Have you run any opengl qt apps with it?