Beta ptitSeb's Beta Lair


That's a weird target for GTA3. IIRC it came out before OpenGL was very old at all*, but I guess the openGL target is more an artifact of whatever the porter had on their system when they ported it. But with a bit of luck they might not be using any advanced shader tactics, or whatever else is between the OGL2ish that we support and 3.3

* Yes, OpenGL was at 1.3 at the date of GTA3's PS2 release at least, and 1.4 was still not released by the time it got ported to Windows.
 
Well, it's OpenGL 3.3, so it will need some work. I'll put it on my TODO...
Consider adding Vice City to the list as well, there's a branch dedicated to it, it should be easier after porting GTA3.

 
So, I build a version of re3. And as I expected, it is WAAAAAY too slow on the Pandora. Like 0.5fps. But again, that was really expected. It was easy to build, so not too much a waste of time. Graphics looks ok, if a little dark to my taste. I haked to source to use the in dev. GLES2 sources on OpenGL2 (so using gl4es). Technically it works fine.
 

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Ah, you need to overwrite some of the game datas with one from the re3 repo to get some of the menu items (I used gta3 from Steam for the datas).
I change graphics option, to remove the PS2 post effect bloom, and this speed up a lot the rendering on the Pandora. Still to slow to be playable, but it's now around 2 to 4 fps I guess.
Also picked a 16:9 aspect ratio.
Still not really playable, but better. I guess that may be a game for the Pyra.
 

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Ah, you need to overwrite some of the game datas with one from the re3 repo to get some of the menu items (I used gta3 from Steam for the datas).
I change graphics option, to remove the PS2 post effect bloom, and this speed up a lot the rendering on the Pandora. Still to slow to be playable, but it's now around 2 to 4 fps I guess.
Also picked a 16:9 aspect ratio.
Still not really playable, but better. I guess that may be a game for the Pyra.
Good stuff. Going from 0.5fps to 2-4fps is a nice speed up.
Reminds me of trying to get Crysis running on the Eee pc 701 4g, it started but was like watching a powerpoint. But it's an achievement nonetheless.
 
Wow you are right.
Tapir is extremly slow.

Testet a few Games and other sgx driver.

It feels like 1Frame every 2 Seconds.

And the Picture is not in the Middle of the Screen.

Will test more these Days @evening with it.

Thank you for PNDing it and Compiling it.

I can upload a PND Runout..there was some Errors in it.
 
I tried to center the picture, but meh... It's slow anyway, so I don't think it's worth spending too much time on it. At least not on the Pandora.
 
I do understand that Tapir would be too slow for Fun.
It is like the Opensource Playstation2 Emulator from Purei.org which i wished for us.

It could run but unplayable.
..but it would be fun to have one..
..maybe you can See about it for a PND?

I am happy to have compiled Things for experimenting with it.

Also i will try with Tapir other Commando Line Setting and maybe i find a Way with experimenting and a little Luck.
Maybe i ca try to run it with OmapDSS vor GL or other Methods.

The Opensource PlayStation Emulator from Purei.org named Play!

Work Fine in my Mobile Phone here.

Btw.. Die anyone tried just for Fun PCSX2 Linux Version with Box86 ?

I do not expect that it Work..but it shure would be fun :)
 
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Hi all,

@ptitSeb : looks like "To The Moon" has been updated on GOG. The Linux installer file's name is no longer gog_to_the_moon_2.1.0.3.sh. I renamed the file to gog_to_the_moon_2.1.0.3.sh for your data extractor to work, and data extraction completed successfully. The main menu seemed normal enough, but in game it didn't make any sense. The two doctors appeared to be floating above some weird background, and text was not displayed at all...

Could you please have a look ?

Cheers, Magic Sam
 
Hi all,

@ptitSeb : looks like "To The Moon" has been updated on GOG. The Linux installer file's name is no longer gog_to_the_moon_2.1.0.3.sh. I renamed the file to gog_to_the_moon_2.1.0.3.sh for your data extractor to work, and data extraction completed successfully. The main menu seemed normal enough, but in game it didn't make any sense. The two doctors appeared to be floating above some weird background, and text was not displayed at all...

Could you please have a look ?

Cheers, Magic Sam
Ok, I'll give it look later.
 
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