I think (IIRC) GLES2 mode is dark as intended, and Software mode is too bright. But I can add some Gamma in ES2 mode, to boost the picture.
Better, press Escape in game to have the in-game, menu, choose "Video" there is a "Contrast" slider that just work. (also, you can change Language for the game there, or change key binding).
Ah no.I would say some of the copy/paste work I've done with neon blitters (from SDL1) is buggy.@ptitSeb so i tried to compile chocolate doom with the codeblocks pnd.
So just running as is I get the expected Couldnt find matching render driver.
Then i add the:
and i get further and im getting a window, but then it segfaults.
The segfault ended up in SDL_LowerBlit_REAL
Is there any other variables I could try or some other combination you would expect?
I was able to get the line work not crash switching the SDL_LowerBlit call back to the normal SDL_BlitSurface. Im not sure exactly why they used the LowerBlit, since its not recommended.Ah no.I would say some of the copy/paste work I've done with neon blitters (from SDL1) is buggy.
pandora:/media/Pandora1/dev/angband$ aclocal --version
bash: /mnt/utmp/codeblocks/usr/bin/aclocal: /mnt/utmp/codeblocks/perl/bin/perl: bad interpreter: No such file or directory
pandora:/media/Pandora1/dev/angband$ which -a perl
Could you please have a look ?pandora:/mnt/utmp/codeblocks$ ls -al /mnt/utmp/codeblocks/perl/bin/perl
ls: cannot access /mnt/utmp/codeblocks/perl/bin/perl: No such file or directory
I don't know: I can connect to the FTP, but not get the content of root folder (and FileZilla also warn me about the certificate of the site not corresponding to the name of it).Upgraded to Buster. Checked everything, but not the FTP server... it probably simply didn't start. I'll check.