ptitSeb
Serial Porter
Ok, done.Hm, I don't have any issues. Please send me the details (Server, Password, Login) via PM and I'll check.
Ok, done.Hm, I don't have any issues. Please send me the details (Server, Password, Login) via PM and I'll check.
Ah yes, my bad, there was a typo in the URL. It's fixed nowI still can't download the residual beta pnd. Unless it is something wrong on my end?
Ah, no. I'm fully concentrated on box86 now. I'll try to update it later (but I want to go a bit further in box86 for now).
pandora:/media/Pandora1/dev/dave_gnukem$ make
g++ -ffast-math -O3 -pipe -mcpu=cortex-a8 -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -fsingle-precision-constant -fuse-ld=gold -fuse-linker-plugin -fsigned-char -Wall -DPANDORA -DHAVE_SOUND -DDATA_DIR=/mnt/utmp/davegnukem-magicsam/data -I/mnt/utmp/codeblocks/usr/include/SDL -c src/main.cpp -o src/main.o
src/main.cpp: In function ‘int DaveStartup(bool, bool, const std::map<std::__cxx11::basic_string<char>, std::__cxx11::basic_string<char> >&)’:
<command-line>: error: expected primary-expression before ‘/’ token
src/main.cpp:297:23: note: in expansion of macro ‘DATA_DIR’
297 | if (!djFolderExists( DATA_DIR ))
| ^~~~~~~~
<command-line>: error: ‘mnt’ was not declared in this scope; did you mean ‘int’?
src/main.cpp:297:23: note: in expansion of macro ‘DATA_DIR’
297 | if (!djFolderExists( DATA_DIR ))
| ^~~~~~~~
<command-line>: error: ‘utmp’ was not declared in this scope; did you mean ‘tm’?
src/main.cpp:297:23: note: in expansion of macro ‘DATA_DIR’
297 | if (!djFolderExists( DATA_DIR ))
| ^~~~~~~~
<command-line>: error: ‘davegnukem’ was not declared in this scope
src/main.cpp:297:23: note: in expansion of macro ‘DATA_DIR’
297 | if (!djFolderExists( DATA_DIR ))
| ^~~~~~~~
<command-line>: error: ‘magicsam’ was not declared in this scope
<command-line>: note: in definition of macro ‘DATA_DIR’
<command-line>: error: ‘data’ was not declared in this scope
<command-line>: note: in definition of macro ‘DATA_DIR’
<command-line>: error: expected primary-expression before ‘/’ token
src/main.cpp:300:119: note: in expansion of macro ‘DATA_DIR’
300 | note this is in a separate repo - see the ReadMe.md for details.\n",DATA_DIR);
| ^~~~~~~~
if (!djFolderExists( #DATA_DIR ))
I can create a PND that could extract GOG windows data and put Loki Linux binary. It should not be too difficult to do, if that help (I assume binaries for the full and demo version are different).I assume if we wanted to play the full game with this we could at least give it a go, although the official faq suggests we need the linux data files[/url] and that the old ones from the windows CD will not work.
Repordedly the steam client has the linux x86 build and data files, although having just checked gog I note they're only selling a windows install there, disappointingly.
I have tried that on my Pandora with GoG Windows version: it just work, it's not complaining about anything. Only thing needed is some renaming (uppercase -> lowercase) of some "hog" files.Yeah, but according to the faq the linux data and the windows data (all x86) is differing somehow. It's probably not impossible to work out the conversion, but I doubt it's really worth it until we've found someone who wants to play it all the way through.