Psx4gp2x Beta Testers Thread


I made a .bin of the only game I had lying around at the moment that wasn't several CDs long, and that was Streak: Hoverboard Racing. I clocked to 280 MHz and started, but it wouldn't go. Stuck at loading screen.

Am I doing something wrong or is it just not compatible?
 
May be that it's an incompatible game, it may be a bad bin file, did you load the bin file directly ? :)

It may also be that you're oveclocking a little too much, try lower rates B)
 
Games are now played via Samba / usb networking :



Driver PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 37 / 44 , In menu 14 / 23, Ingame 33 / 45
FPS : Menus 14 / 23, intro between 5 / 10, Ingame 2 / 4 ( mostly 3 )
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Rage Racer PAL ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 30 / 37, 36 main menu, ingame /
FPS : Between 5 / 10 Ingame ( noticed some graphic corruption after first tunnel in time attack / track 1 ), 36 in menu area ( 10 / 13 in car select ), between 6 / 10 in intro and cutscenes... This game is getting playable... slowly :lol: .
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes



Ridge Racer Revolution PAL ( ISO ) [ With Public Beta 2 ] :

OC : 250
VSYNC : In menu 28 / 38, Ingame 28 / 35
FPS : Main menu 10 / 15, pre-ingame 25 / 43 ( shooting aliens ), ingame 3 / 6
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Ridge Racer Type 4 PAL ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : 35 / 43 in intro, 28 / 50 menus, 25 / 35 ingame
FPS : Between 4 / 7 Ingame, between 14 / 28 in menu areas ( 10 in car select ), between 3 / 7 in intro.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes
 
I point out, lowest / highest in both VSYNC and FPS, this way I have two references that I can compare with future releases.



Oddworld Abe's Oddysee PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Main menus 37 / 50, ingame between 46 / 51, first cutscene 37 / 45
FPS : Ingame between 19 / 27 ( suffers from slight graphic corruption that should be easy to correct ), main menu 18 / 24 ( has slight graphic corruption too ), first cutscene 3 / 6... Will be fully playable if graphic corruption gets sorted :).
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes



Oddworld Abe's Exoddus PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Main menus 40 / 58, ingame between 51 / 55.
FPS : Ingame between 16 / 25 ( suffers from the same graphic corruption as it's predecessor ), main menus 12 / 13 ( has the same slight graphic corruption here too ), first cutscene 3 / 6... Another good candidate...
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes.



Final Fantasy VIII PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Main menu 34, first cutscene 36 / 45 , ingame 36 / 46
FPS : Main menu 34, Between 7 / 15 Ingame ( whilst Squall initially lies in bed [ mostly around 8 ] ) after that we get between 9 / 13, dialogues suffer from NO graphic corruption now, steady 32 in main menu, static images intro ( annoying flicker effect here and some extra graphic corruption ) it was quite ok on speed now 19... First cutscene between 2 / 10 ( mostly 2 / 4 [ the 10 fps mark was on the fade out ] )... Game has crashed after Squall in-bed scene when Quistis collects him and the game fades in.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes
 
Vagrant Story PAL ( ISO ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Ingame 35 / 39, main menu 15 / 31 , intro 36 / 48, first cutscene 35 / 45
FPS : Between 4 / 7 Ingame, main menu 14 / 15, between 3 / 7 in intro , first cutscene 3 / 10 .
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes



Need For Speed - High Stakes PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 38 / 45, In menu 30 / 50, Ingame 36 / 47
FPS : Main menu 5 / 10 ( car select 3 ), intro between 5 / 10, Ingame 2 / 4
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Worms Armageddon PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 43 / 45. In menu 14 / 20, Ingame 46 / 55
FPS : Main menu 11 / 13, intro between 5 / 6, Ingame 1 / 4... This game has somehow messed up a bit, I'll revise my previous 1.8 test.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Worms Armageddon PAL ( BIN ) [ Re-tested With Private Beta 1.8 ] :

OC : 250
VSYNC : Intro 16 / 18. In menu 10 / 14, Ingame 16 / 19
FPS : Main menu 9 / 14, intro between 4 / 6, Ingame 16 / 20... Yes, graphic quality wasn't as good as in public beta 2.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes
 
Legend Of Mana PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 33 / 45, Main menu 40, Character select menu 24 / 26, Name select 48, Map 23 / 28, first cutscene 36 / 43, tree 27 / 33, Ingame 30 / 40
FPS : Main menu 20, Character select menu 12 / 13, Name select 10 / 12, Map 11 / 20, Intro between 3 / 5, First cutscene 4 / 7, Tree cutscene with text and all that is between 12 / 16... All graphic corruption in this has gone... Ingame 11 / 16... Graphics are perfect !... A very good candidate.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Medal Of Honour PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro and cutscenes 40 / 48, main menu 26, mission briefing text 33, ingame 42 / 50
FPS : Between 1 / 4 Ingame, between 13 in main menu ( previous graphic corruption now gone ). between 3 / 8 in cutscenes... Mission briefing text 16 fps.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes



Dead Or Alive NTSC ( ISO ) [ With Public Beta 2 ] :

OC : 250
VSYNC : In menu 14, Character select 16 /17, Ingame 13 / 15
FPS : Main menu 6 / 7, Character select 7 / 8, Ingame 6 / 7 ( training mode ) , Intro 3 / 6.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes
 
The Legend Of Dragoon NTSC ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : 23 / 49 in intro and first cutscene, 35 / 38 main menu, 30 / 45 in real 3D intro, 37 / 43 ingame +-
FPS : Between 3 / 20 ( average speeds between 6 / 12 ), between 5 / 8 Ingame, between 6 / 7 in main menu, between 2 / 5 in intro and first cutscene... Slow, but good looking and possibly playable if you're a patient person... A game with good possibilities.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes



FINAL FANTASY TACTICS NTSC ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro and first cutscene between 40 / 53 , main menu 32 / 33, Ingame ( dialogues in monastery prior to first battle ) 28 / 48
FPS : Intro and first cutscene between 4 / 9, main menu 32 / 33, Ingame ( dialogues in monastery prior to first battle ) 7 / 12 ( average 9 / 10 ), ( still some very slight distortion in dialogue boxes that appear in lower half of the screen )... Slow grainy text output in some areas and in dialogue boxes... Another game with good chances.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Tomb Raider 4 PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : x
FPS : x - Crashes, it may be my file though.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Tomb Raider 5 PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : x
FPS : x - Totally crashes my GP2X, it may be my file though... ( I don't think so ).
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes
 
X-Code posted on Jul 1 2006 at 03:05 PM said:
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes

hello! hehe, i think that you must to do the test with interlace 1 and progressive on, and when you get graphic bugs the turn off the progrrsive, there is a big change of improvement from interleaced 0 to 1 =). Also to say that i think that de Underclock is medium Auto now, this is the reason beacuse yuo dont notice of changes in games =). Un saludo!!!
 
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Saludillos Estopero...

About the UC_PSX directive, I guess that it's misleading, what I mean by No Changes, is that I don't make any :) ... As for the reason of using the highest possible settings ( including the fact that I must use the same settings as in previous version tests ), is mainly to test the engine to it's limits, after all, I'm sure that everyone else will try those options B) .

Right, next games to test are :

Parasite Eve I & II
Resident Evil 1 DC
Hogs Of War
Syphon Filter I

( And anything else that crosses my mind :lol: ) .
 
PARASITE EVE I PAL ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 40 / 43, main menu 67 / 70, 3D ingame intro anim 35 / 46, ingame 44 / 46
FPS : Between 8 / 10 Ingame, 10 / 13 in main menu. between 4 / 6 in intro ( 3 / 6 first cutscene ), 3D ingame intro anim ( with first dialogues and name select ) 8 / 9... This game stands good chances... Graphically perfect.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Change



PARASITE EVE II PAL ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : 35 / 36
FPS : 35 / 36... Seems to crash on Square screen... Could be the CD image though.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Change



HOGS OF WAR PAL ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 39 / 46, main menus 32 / 38, ingame 30 / 33
FPS : Between 1 / 4 Ingame, 7 / 10 in main menus. between 3 / 7 intros...
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Change



SYPHON FILTER I PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : x
FPS : x - Crashed after 989 Studios intro logo, re-tested with private beta 1.8, same result... May be my CD image, may not be.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Change



SYPHON FILTER II PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : x
FPS : x - Crashed after load success.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Change



Silent Hill PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro between 35 / 43 , main menu 22 / 23, Ingame 38 / 49
FPS : Intro between 4 / 10, main menu 22, Ingame 3 / 5... Graphically perfect...( Edit :eek:ne small graphical bug within in-game items menu ).
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes
 
As has probably been mentioned, sound is disabled in this release, it is a beta and the main aim is to raise compatibility, stability and speed :).

As for the video out matter, I have no clue, are you sure that you have the right format output ? ( ntsc / pal ).

Yes i know that it is a beta it had sound in older versions and now it has a menu and a sound option in it i was just wondering if sound was put back in it. and the video out dosnt work on either ntsc or pal its just half the screen and if i use the tv out tweaker it still enlarges it all the time like before.

But its still amazing and probably (to me) the best thing on the gp2x ! :D
 
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Wow, what a release! I'm amazed to see these games running on my GP2X.

All the games I tested were w/ interlace 0, progressive off @ 240Mhz.

Diable runs, slowly. It's graphically perfect. I had a lock-up on the first level of the dungeon, but I haven't tried reproducing it, yet.

JoJo's Bizarre Adventure runs pretty well. It's slow, but graphically perfect. MK Trilogy runs well, too. Both are too slow to be fun, but everything looks great. They both feel faster than half-speed.

Risk runs well enough to play, since it's a turn-based game.

Raiden Project has an issue. The game doesn't use the whole width of the screen by design. The emulator puts the game all the way to the left and fills part of the empty right portion of the screen with garbage. The game runs, though, and the part of the screen the game uses is flawless. It's to slow to enjoy.

X-Com locks after the intro.

I'll get some more specific stats on these games later. The progress on this emu is impressive.
 
carmageddon @ 266 mhz

beta 1.5 = won't work
beta 2 = 15-20 fps in the menu.
4-5 fps in the game (there are all 3D graphics)

civilization @ 266 mhz
beta 1.5 = ~20 fps
beta 2.0 = 40 fps
 
Do you need any special software for using the usb/samba connection, or can you do it with the firmware?

Damn I was "testing" some games that we bought for my aunt's birthday (on my PS2) and Beta2 came out just after we handed them over, I never dumped them.
 
Aninhumer posted on Jul 2 2006 at 12:40 AM said:
Do you need any special software for using the usb/samba connection, or can you do it with the firmware?

Damn I was "testing" some games that we bought for my aunt's birthday (on my PS2) and Beta2 came out just after we handed them over, I never dumped them.

Yes, you need unais' samba_Arm.zip archive

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,40,0,0,1

Are you running linux ? :)
 
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Has anyone else tried Crash Team Racing yet?
my 158Mb big .img.ZNX file (movie + music ripped) just gives me a black screen, i dont see nothing at all....
 
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