Release PPSSPP, Emulator for PSP


Ingo were there speedups in the current release? If they are significant, can you make short video about it? I am still waiting for my Rebirth Pandora and curious if can play some PSP games on it^^.

EDIT: I allready know that trailblazer works, thanks to your great videos, but maybe an other game could work too or trailblazer got a bit faster^^.
 
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Never mind, I worked it out.

But can anyone tell me...how can you do an in-game save?

Without some kind of memory stick it wants you to have?

I mean, you could hardly play Final Fantasy without a way to save your progress....

But I have that one working, just to try this thing out.
The save should be possible "as-is", just try to save/load, it should work. If not, there are some SaveState available too.
 
Where can I set what frameskip to use (1, 2, auto)? I only see an option to turn it on or off ...

EDIT: And with the newest version I can't play Patapon, since after the intro you have to move a cursor and "sign", but the cursor is gone ...

Can I read up on the options somewhere? I am not sure what they all really do, and how they might affect speed and quality ...
 
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Ingo were there speedups in the current release? If they are significant, can you make short video about it? I am still waiting for my Rebirth Pandora and curious if can play some PSP games on it^^.

EDIT: I allready know that trailblazer works, thanks to your great videos, but maybe an other game could work too or trailblazer got a bit faster^^.
Time is my Problem,much work and on the free Days must i go there and there for Visiting.

Need more Time for a good Reporting :unsure:
 
No problem, enjoy your days and I hope you can finish your work. It is just nice for me, to watch videos until my Pandora arrives. But it is just fun, nothing important :) .
 
Never mind, I worked it out.

But can anyone tell me...how can you do an in-game save?

Without some kind of memory stick it wants you to have?

I mean, you could hardly play Final Fantasy without a way to save your progress....

But I have that one working, just to try this thing out.
The save should be possible "as-is", just try to save/load, it should work. If not, there are some SaveState available too.
OK, so I do I load and save a save-state on this?  The normal save method was not working because it wanted some sort of memory stick which I, of course, don't have, since this is an emu rather than the real deal.
 
Never mind, I worked it out.

But can anyone tell me...how can you do an in-game save?

Without some kind of memory stick it wants you to have?

I mean, you could hardly play Final Fantasy without a way to save your progress....

But I have that one working, just to try this thing out.
The save should be possible "as-is", just try to save/load, it should work. If not, there are some SaveState available too.
OK, so I do I load and save a save-state on this?  The normal save method was not working because it wanted some sort of memory stick which I, of course, don't have, since this is an emu rather than the real deal.
While ingame, press "m" to go to the menu, and choose "Save state".
 
Staying with ED in Leipzig at "Long night of computer games"

Some guy asked : How well does it run PSP?

ED: Not that good

Guy: I only care about Dissidia 012

Me: Awesome, me too.

→ Showed him how well Dissidia 012 runs.

→ He loved it.

:)
 
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So how can you fault me, for asking...when the information was nowhere to be found in the documentation included with the emu?
In the Package Details it said the following

Controls are mapped like this:

Dpad => Dpad

..Y............./\

A..B =>..[ ]..( )

..X............><

Start => Start

Select => Select

m => Menu

Backspace => Back

how could you miss it? oh well it doesn't matter but don't blame mcobit for anything, he was tryin to help lol and you were kinda silly in not noticing in how to check the menu, even a noob could think to at least check the details bout the PND.
 
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for what it's worth: I also missed completely that "m" gives you the menu! Would it be possible to add Space to that? To me that's one of the "standard-buttons" to bring up a menu on the Pandora.

I found out that Frame-Skip might be causing the cursor to vanish in the Patapon "sign"-screen. I also found that setting frameskip to "auto" makes it playable. (Not really enjoyable but playable).
 
for what it's worth: I also missed completely that "m" gives you the menu! Would it be possible to add Space to that? To me that's one of the "standard-buttons" to bring up a menu on the Pandora.

I found out that Frame-Skip might be causing the cursor to vanish in the Patapon "sign"-screen. I also found that setting frameskip to "auto" makes it playable. (Not really enjoyable but playable).
Sure, I'll look into it to add that for next release.
 
For Dissidia 012  I have to go for the older version.

The new frame skip makes the screen going black randomly and  it's slower.
 
For Dissidia 012  I have to go for the older version.

The new frame skip makes the screen going black randomly and  it's slower.
Yes, I have to agree. The new Frameskip code has something wrong somewhere, but I haven't found out what yet. I will try a few a things on this before release a new version. I think it's less good than previous version as long as frameskip is that instable.
 
A new build on the repo, and this time, I'm happy with it. After messing with the code, I had a better Frameskipping option. I put more option to frameskip, and it's more effective on the Pandora.

I experiment a bit with a few game.

First thing to do (I will make it a default choice in later build I think), is "disable Mip Mapping" (in Graphics Options). You will have less graphic corruption with Mip Mapping disable, and not slower framerates (I know it shouldn't work like that, but this tied to the way GLES2 & PSP differently implement MipMap handling).

Also, disable "Fast memory" (but enable "JIT") for better compatibility, tend to crash with Fastmem (even if it's faster).

Here are 2 examples of configuration:

With Ridge Racer 2, I disable "Buffered Rendering", for almost smooth gameplay. With frameskip on auto, I can play Arcade, on the 1st track between 40 & 50 VPS ! Enjoyable ! If I enable MipMapping, I don't have texture road (like in the screenshot of build 19 PND).

It's not always that settings that works well. For Lumines, enable "Alpha Hack" and enable "Buffered Rendering" (to avoid blinking of the screen and some effect on movement), and you have a smooth gameplay

(All this on a non-overclocked Gigahertz Pandora).

Build 19

-----------

  • In sync with current git repository
  • optimised Frameskipping for the Pandora, it's now more stable and effective than before
  • a bit faster then previous build.
  • added Space for Menu.

For those interested, here is the diff of this build: v0.7.6.19.zip
 

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Dissidia 012 is now good again.

Everything is about 10 FPS faster than the (good) old build.

So it's full speed for the fast maps and about 33 FPS for the slow ones.

I use Frameskip:3

Frameskip:4 is black screen

Frameskip: 5 works but not nice to play any more (works fine but it's to much skipped for me)

Using Frameskip:5 instead of 3 it's about 5 FPS faster for the slow maps.

No need to use more than 3 for the fast maps.

This is a really awesome update.
 
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Hmmm if this works for the rebirth unit too, some games will maybe playable now on the rebirth pandoras. This would be awesome :) .
 
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