A new build on the repo, and this time, I'm happy with it. After messing with the code, I had a better Frameskipping option. I put more option to frameskip, and it's more effective on the Pandora.
I experiment a bit with a few game.
First thing to do (I will make it a default choice in later build I think), is "disable Mip Mapping" (in Graphics Options). You will have less graphic corruption with Mip Mapping disable, and not slower framerates (I know it shouldn't work like that, but this tied to the way GLES2 & PSP differently implement MipMap handling).
Also, disable "Fast memory" (but enable "JIT") for better compatibility, tend to crash with Fastmem (even if it's faster).
Here are 2 examples of configuration:
With
Ridge Racer 2, I disable "Buffered Rendering", for almost smooth gameplay. With frameskip on auto, I can play Arcade, on the 1st track between 40 & 50 VPS ! Enjoyable ! If I enable MipMapping, I don't have texture road (like in the screenshot of build 19 PND).
It's not always that settings that works well. For
Lumines, enable "Alpha Hack" and enable "Buffered Rendering" (to avoid blinking of the screen and some effect on movement), and you have a smooth gameplay
(All this on a non-overclocked Gigahertz Pandora).
Build 19
-----------
- In sync with current git repository
- optimised Frameskipping for the Pandora, it's now more stable and effective than before
- a bit faster then previous build.
- added Space for Menu.
For those interested, here is the diff of this build:
v0.7.6.19.zip