gaterooze
Coltrane Sundia
Thanks Reesy (& Squidge & Notaz et al), getting better all the time.
so thats what this is about... okwhy is everyone hating :angry:
but seriously i dont like squidgesnes cuz ive lost hours and hours of save games the next time i booted it up...
<_< damn ingrate. <_<
I'm sorry please think of "down with squidge!"
as "out with the old in with the new"
It still does since squidge is the author not the emulator.so thats what this is about... okwhy is everyone hating :angry:
but seriously i dont like squidgesnes cuz ive lost hours and hours of save games the next time i booted it up...
<_< damn ingrate. <_<
I'm sorry please think of "down with squidge!"
as "out with the old in with the new"
well it did come across very rude
Yes sensible GP32 missed off a credits section in the main post. You have to have a credits section or people forget where most of the code in PocketSnes has come from and start to think that I wrote it all.....which I didn't. In fact I've not even touched any of the snes emulation code.
Credits go to:
Snes9x team - for creating the original Snes9x emulator from which squidgeSnes and PocketSnes are based.
Notaz - ASM sound core and lots and lots of other fixes
Squidge - PocketSnes uses alot of code from Squidgesnes, basically its Squidgesnes with the rendering code from PocketSnes.
Rlyeh - The SDK I use is based largely on the minimal lib created by Rlyeh.
Reesy - Menu system
This is soooo much perfect already.
'xcept for the buttons. An SNES-like config would really be helpful, as games like Super Mario World are terrible to play with those weird button setup
Thaaaaaaaaaaaaanks Reesy!
/me crosses purple_goat off the list for the next beta version of SquidgeSNES
This is soooo much perfect already.
'xcept for the buttons. An SNES-like config would really be helpful, as games like Super Mario World are terrible to play with those weird button setup
Thaaaaaaaaaaaaanks Reesy!
:blink: there's already an option to swap controls
This is soooo much perfect already.
'xcept for the buttons. An SNES-like config would really be helpful, as games like Super Mario World are terrible to play with those weird button setup
Thaaaaaaaaaaaaanks Reesy!
I have used saved states from v3 for FF6 with v4 now and i've noticed no difference in gameplay/speedHas anyone used save states from v3 in this version of PocketSnes? Mine either make the game slower or this version seems to be slower. This version shouldn't be slower since Reesy said he didn't really touch any of the snes code. Just wondering.
I have used saved states from v3 for FF6 with v4 now and i've noticed no difference in gameplay/speedHas anyone used save states from v3 in this version of PocketSnes? Mine either make the game slower or this version seems to be slower. This version shouldn't be slower since Reesy said he didn't really touch any of the snes code. Just wondering.