notaz
Certified Guru
(since most pandora traffic goes to these boards, I'm moving the release thread here from GP32X)
http://repo.openpand...x_rearmed.notaz
Current release is r11, which mostly focuses on fixes. I'm leaving r10 announcement below since it was more significant release.
r10 was intended to be "fix all regressions so users don't have to use old versions" release, until I compiled rearmed on Caanoo out of interest. Well I was a bit shocked how slow it ran there, which lead to investigation that revealed the memory was not used the way I though it was. After that some rethinking and rewrites not only some games reached playable speeds on Caanoo, but also gave Pandora a good boost, so many games do pretty well at default 600MHz the firmware currently ships with. Slowest part still remains GPU code (there is some behind the scenes work on that that I really hope will materialize), but it has more cycles left from main emu now.
Other than that I fixed multiple sound issues and one nasty bug in frame limiter that caused stuttering in PAL mode (fully rendered frames were not displayed, what a waste). Hopefully with this I can drive Tekken3 players away from r6 at last.
More complete changelog:
http://repo.openpand...x_rearmed.notaz
Current release is r11, which mostly focuses on fixes. I'm leaving r10 announcement below since it was more significant release.
r10 was intended to be "fix all regressions so users don't have to use old versions" release, until I compiled rearmed on Caanoo out of interest. Well I was a bit shocked how slow it ran there, which lead to investigation that revealed the memory was not used the way I though it was. After that some rethinking and rewrites not only some games reached playable speeds on Caanoo, but also gave Pandora a good boost, so many games do pretty well at default 600MHz the firmware currently ships with. Slowest part still remains GPU code (there is some behind the scenes work on that that I really hope will materialize), but it has more cycles left from main emu now.
Other than that I fixed multiple sound issues and one nasty bug in frame limiter that caused stuttering in PAL mode (fully rendered frames were not displayed, what a waste). Hopefully with this I can drive Tekken3 players away from r6 at last.
More complete changelog:
- added Caanoo port
- completely rewrote memory handlers
- added fixed frameskip option
- added ability to change PSX clock
- implemented GTE dead flag detection
- switched to larger timeslices for better performance
- fixed some cases of flickering
- fixed a crash in PCSX4ALL GPU plugin
- fixed several dynarec compatibility related issues (hopefully)
- fixed multiple SPU regressions from r9 and earlier
- fixed frame limiter issue that sometimes caused stuttering
- fixed some minor GUI issues
Last edited by a moderator: