gruso
thunderbox
Nice update, thanks Notaz. Lots of happy faces in the Caanoo camp too, good stuff!
Frameskip is real hard to do on PSX because of how it's GPU works, just disable it when it causes problems.In Tobal No.1 I'm getting:
- heavy screen-flickering when using autoframeskip(builtin_gpu)
- No picture(but sound) when using FS1(builtin_gpu)
Depends on your CPU, mine can do 800 at OPP3 and a bit over 1GHz at OPP5 with NEON in use.great update, definitely quite a bit faster on any of the few games I've thrown at it so far! With Neon in this emulator, the maximum I should overclock to is 800MHz, right?
It depends on how the game is coded, increasing that number may increase number of frames the game tries to render and sometimes increase the speed of events that occur ingame. This of course may increase the work emulator has to do and might make it no longer able to keep up.What sort of an effect does changing the clock of the PS1 (not the Pandora) have? And why is it at 57% by default?
I believe eboot.PBP files can be used but i've no clue were to find them.Most of my games are in bin, img, or iso formats. I was wondering what other formats ReARMed uses, and is there a program I can use to compress my library down, and still be used by ReARMed?
Chris
Notaz: Would the memory changes be applicable at all to mupen64plus?
Most of my games are in bin, img, or iso formats. I was wondering what other formats ReARMed uses, and is there a program I can use to compress my library down, and still be used by ReARMed?
Chris
Thanks Blue Protoman, it worked like a charm. Very good program and very easy to use. I'm coverting over all my files now so I can free up a little extra space for more games on my card.Most of my games are in bin, img, or iso formats. I was wondering what other formats ReARMed uses, and is there a program I can use to compress my library down, and still be used by ReARMed?
Chris
Yes, I have a tutorial in the Tweaks thread.
Thanks anyways! Your tutorial on the eboot is rock solid, so I thought I would give a shot to my other problem area. I'm not really sure it's a problem, as I just haven't really put in the time yet to figure it all out. I did get Dapne running, which is the biggest part of the battle(on the PC or otherwise), so hopefully I can convert everything I need to properly over time. Sorry to ask in this thread, so now back on topic.I'm not familiar with Daphne myself, but you can lower the bitrate en masse with WinFF quite easily. Check the thread for more information.
The hit rate is over 90% in most cases, sometimes 95%+, lowest I've seen was ~86 or something. Before this it was something like ~65% typically, few games had it close to 0 as they run from 000... RAM mirror (weird, I know).I'm not sure how good the guess is, maybe notaz can comment on that.
Note that some compressors destroy metadata and may cause compatibility problems.Thanks Blue Protoman, it worked like a charm. Very good program and very easy to use. I'm coverting over all my files now so I can free up a little extra space for more games on my card.Yes, I have a tutorial in the Tweaks thread.
Thanks, I've seen that before, felt a little dumb after seeing it again.From the same same terminal and directory you typed 'make' in, type "./pcsx" (without quotes) and see what it prints out. If it complains about missing inpur devices, try "sudo ./pcsx".
Clock and battery charge left.Hey what are the 2 new numbers at the top, in the menu when running a game. In FF9 it shows 1:09 78%
Where is libdl.so on your system? Do:I ran that and I got "/lib32/libdl.so.2: cannot open shared object file: No such file or directory"
that worked, i linked the library and it says "error allocating memory" is there an argument to force it to allocate a certain amount of memory. free -m says i have 530 MB, do I need more than that?notaz said:find / -name 'libdl*