The nice thing about amiga emulation is that even if it's not perfect we always have "Plan B", Atari ST emulation. The ST was a competitor to the Amiga, but its design favoured simpler, off the shelf parts over custom chips (Commodore had its own chip plant, while Atari did not). This means that (as we have seen) it is a lot easier to get a 100% Atari ST emulator on gp hardware. Since the Amiga and ST were the top two home computers at the time, most amiga games had an Atari ST version (and vice versa). Bottom line is, if a given game sucks under UAE, there's always the ST version. It may not be as nice as the amiga version (those custom chips did make the hardware more powerful), but at least you can play the game.DaveC posted on Oct 12 2005 at 09:50 AM said:centrlink posted on Oct 12 2005 at 11:18 AM said:DaveC - I've always respected your views mate, and always read your posts with interest. I think most people do, and you are one of the most valuable contributors to the GP32 family.
You may turn out to be right, but I think its too early to take a glass half empty view of the GP2X's future
I for one continue to be optimistic about a very playable Amiga emu until such time the system has been out there long enough for devs to rule it out.
Call me an optimist if you must
I am not ruling it out. It may be possible but it will be VERY difficult to get it to a point that I consider useful. The Amiga was chock full of custom hardware and that always is a pain for emus.
Take SNES VS Megadrive for example. The MD was a 7 MHz+ 16/32 system where as the SNES had only a 4 MHz 8/16 bit CPU. We have full speed MD emulation with full sound but sluggish SNES emulation. It is the custom hardware that is the difference.
Based on what devs have said about the difficulty with both CPUs with memory mapping, contention etc. Amiga will be a long and difficult project. A single 200 MHz CPU is not strong enough to emulate an Amiga alone so the second CPU will be REQUIRED for decent emulation.
Everyone has opinions on what "decent" means too. For some if you get a game to run at all even if at FS4, 75% speed, and no sound it is useable. For others like me, an emulator is worthless until it can at least do 95% speed, FS 0-2, and have sound. For the first case that is obtainable. For what I want in emulation, Amiga may never reach that level due to hardware limitations and/or coding complexity, just like SNES on GP32. The good news is that the GP2X community will be larger than the GP32 was which means more devs working on things. This means a better chance of decent Amiga emulation
I try to be more realistic. Sometimes there is a fine line between realism and pessimism. Being realistic is not always popular but oh well.
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