Paper Wars

Discussion in 'Homebrew' started by traylorpark, May 1, 2011.

  1. fusion_power

    fusion_power Advanced Member

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    Well, I'm not sure about the purple but as long as it helps to make the Units better visible, it's OK I think. ^^ Same for the Mountains but I guess you already have tested that the Mountains don't block the camera view in any angle. ;)
     
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  2. kayuz

    kayuz Active Member

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    yes, this i want to listen: for sure a caanoo version, the first planned of course :)
    maybe a piss... pandora version, with bigger resolution and no g-sensor and vibration :p
     
  3. crow_riot

    crow_riot Well-Known Member

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    well gsensor and vibration are rather minor features and dont make the game really better.

    and please, i dont want to see any side-kicks to the pandora here in this thread; peter and i are going to support as many handhelds as possible; i feel it's against the open-ness of the handhelds ranting about them without any real reason ...
     
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  4. Akabei

    Akabei Member

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    At the moment, you seem to be the only team, not only developing "alongside" for the Caanoo and for that case, there are a lot of expectations. As your game is such a beauty in design, look and playability the anticipation of new content is overwhelming, sometimes. Please forgive the impatience of the community.
     
  5. traylorpark

    traylorpark Active Member

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    Hey ya'll, the map is finally "done" (save for some basic details that I'll get to later)
    And is now playable in game ;)

    Brace for a new build ... 'tis on the horizon.

    mountains_ingame.png
     
  6. fusion_power

    fusion_power Advanced Member

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    Looks great. :)
    The Map seems to be pretty big. I hope it works good with the 3-moves-only-rule of the game. Even the old, small map had some lenghts there, at least with my way to play the game. ^^"
     
  7. kayuz

    kayuz Active Member

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    WOWOW! :D :D
     
  8. traylorpark

    traylorpark Active Member

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    That's a great note Fusion. I'll detail this more later, but there are some additions that we've given to the units that make a map of this size possible. In fact, larger maps are even possible now (though would be hell to make).

    The game doesn't have a slow start any more. It moves fast, and fluid!
     
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  9. pmprog

    pmprog Advanced Member

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    I'm liking the sound of that :)
     
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  10. fusion_power

    fusion_power Advanced Member

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    This indeed sounds good. On the first Beta, it actualy wasn't only the map size itself that made the gameplay feel slow. It was the pretty unresponsive touchscreen control why it took so long to move units. I remember, I nearly had to ramm the Stylus through the Screen until the units reacted. :D
    If this is fixed, the "fast and fluid" feeling should come from alone, Im sure. :) However, the technical Performance of the game already was great, no slowdowns from there.
     
    Last edited by a moderator: Dec 17, 2015
  11. Darkknight512

    Darkknight512 Active Member

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    Lookin good, any other new stuff like new units or mechanics?
     
  12. crow_riot

    crow_riot Well-Known Member

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    the game was meant to have only 3 units, cause at the very beginning it should have been as simple as the "rock paper scissor" game :)

    the units have new abilities, helping the game to speed up; but i think traylorpark mentioned to explain that in detail.
     
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  13. traylorpark

    traylorpark Active Member

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    I'll do one of em' video cast things.
     
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  14. erico

    erico Advanced Member

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    this game looks and play amazing! congratulations, keep it up!
     
  15. traylorpark

    traylorpark Active Member

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    Thanks a lot! Welcome to the forums, too.
     
  16. traylorpark

    traylorpark Active Member

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    Hey ya'll just a quick note ... we've launched a website for the and for Crow and I. Of course we will continue updating here, but there will always be some nice stuff to find there too. Currently, no knew REAL information, but that's coming!

    FullBanner1_whiteAdjust.jpg
    riotandpark.com
     
  17. kayuz

    kayuz Active Member

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    :D :D fabolous!! :D :D
     
  18. onique

    onique Still Fresh

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    Great work! Now on iOS. But... We lost PW for gp32x?
     
  19. traylorpark

    traylorpark Active Member

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    who said that?
     
  20. onique

    onique Still Fresh

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    Just guessing. If not - then that's great!
     
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