The only actual new is that it seems to have a touch area on that joy.
If it will work on games that actually require you to touch the screen we don´t know.
Probably, as it would be similar to a wacom tablet somehow.
True, but what can the touchpad be used for?
Games that use the touchscreen as a virtual controller can hopefully be remapped to the real controls.
Games that make real use of the touchscreen (World of Goo, Angry Birds, Where is my Water, ScummVM, etc.) require to accurately click on the screen... and with the touchpad, you have to do this blind.
While Ouya might get some publishers to rewrite some of their games to be usable with the controller (like Angry Birds, that could easily be played with physical controls as well), other games won't be ported... so they basically remain unplayable.
As many many games require the touchscreen on Android, this could be some issue.
Of course, some games that use the virtual stick have a menu where you click on start or continue, etc., so that's where the touchpad could be used.
Or they use it as a mouse on the PC. That's the only way I'd think it would work.
I suspect that Craig will not be able to resist the temptation of attacking OUYA for some time thereby putting any of his future projects on Kickstarter at risk.
I don't think that Craig has attacked Ouya in any way, merely voiced some seemingly entirely legitimate concerns based on knowledge & experience. Guess time will tell if those concerns were justified.
Like many here I really wish Ouya well & would love to see them succeed but I just can't see how their business model will work at approx $120 per order delivered, without selling millions of units.
I also think Craig didn't attack them. He was being really harsh, but there were a lot more people from the industry being way more harsh.
In Germany, Golem.de asked me for my opinion (
you can find it here).
I was being a lot less harsh than Craig there, but I also had some concerns.
Basically, here's a summary of what I told Golem:
1. It shows that people are really interested in less locked-down consoles, which is great.
2. I'll be happy to see it released, but the price tag is set real low, so unless they have some other financial backup, I also doubt it can be produced and sold at that price, but time will tell.
3. Another issue are the big development studios: They are afraid of open consoles because of piracy. If a company spends 3 years with a team of 200 developers on one game, they won't take that risk - so I don't think we'll see a lot of support from these companies. While I personally think it would work (sell it for a lower price for a way larger userbase and you would make money even though it's open), I doubt many companies will risk that.
4. An open console with some kind of DRM is always an issue... if you install a custom OS, you don't know if the DRM system will still work. And if it does, it can be cracked with some root access. So either the user is locked down or companies are even more scared of piracy than before.
5. Many Android games are based on touchscreen controls (as mentioned above). So a lot of Android games might be unplayable.
These were my main concerns... it's no attack, I think these are valid points.
I'd be happy to see OpenSource and open stuff get more popular, but there are MANY issues to be resolved for that.
If the Ouya will be totally open, it will simply be a normal Android TV system.
If the Ouya will get big titles from major publishers, it will probably not be as open as they told us.
So it will be an interesting thing to watch.
If they just used Kickstarter for marketing and advertising though, then I'll personally be really disappointed of the way they did it.