ptitSeb
Serial Porter
Don't forget that the screen is also an easily replaceable part later thanks to the display pcb. Upgrades there wouldn't be impossible later on.
Regarding bypassing the whole rotation deal in OpenGL applications, how would one do that in the most transparent way?
One could rotate the matrix, but my code uses glLoadIdentity() quite a bit. Render to texture would also work, but is slow (I have no FBOs on 1.1, unless I'm missing something here).
It's certainly possible and actually no biggie for my own code. But it would be cool if the Pyra wouldn't need modified sources for almost every app like we did on the Pandora. So yeah, working tear-free rotation would be really neat. Tearing in games is a bit meh.
At least an automatic rotate mode can probably be coded inside glshim. It will handle the display then (and automatically turn off rotator at load and on at exit, using a environement variable). The mouse will still need to be handled by the game (invert X / Y), but that's a start.
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