The Rotator chip works fine and rotates, with X, you won't have any issues in its current state.
However, as it's missing the sync, you would see a feint line on fast video animations, similar to the VSync issue the WIZ had at first (where there was a feint diagonal line when playing games) or any emulator that does not support VSync on the Pandora.
The chip can be bypassed, so games using OpenGL can use the 3D chip to rotate the screen (so any of the Emu-EX emulators would work).
So the problem is NOT that the chip doesn't work at all, it just has VSync lines until we get the sync working. The hardware is there and connected, but the software is missing.
However, as it's missing the sync, you would see a feint line on fast video animations, similar to the VSync issue the WIZ had at first (where there was a feint diagonal line when playing games) or any emulator that does not support VSync on the Pandora.
The chip can be bypassed, so games using OpenGL can use the 3D chip to rotate the screen (so any of the Emu-EX emulators would work).
So the problem is NOT that the chip doesn't work at all, it just has VSync lines until we get the sync working. The hardware is there and connected, but the software is missing.