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A Multi-touch PoC demo was also made for the DS with homebrew.
Um. If the point isn't something that's useful, but something that can prove another board member (admittedly a mod in this case) was WRONG, then I can perhaps see why the thread was closed. That might not be seen as an especially positive/helpful contribution (rightly or wrongly).Karel Jansens said:It doesn't matter how useful or not multitouch is on resistive screens, the point is that it is possible, contrary to your ex cathedra statement.
Karel Jansens said:Chip said:"Multitouch" as described in that link is really just a PoC tech demo. It is far less convenient in actual usage than traditional single-point input. Someone could certainly add that functionality to a program, but it would be more for the ability to say "My program has multitouch" than to actually improve the user experience.
Multitouch is a gimmick. It is a useful gimmick for capacitive touchscreens which are not particularly precise, but it doesn't (can't) give you much (any) benefit on a resistive screen. Having the multitouch option on a capacitive display gives you many different options for UI interfaces, which allow you to avoid capacitive's weak points. However having to use two hands would be particularly awkward with the Pandora's clamshell design, even if it was technically possible.
The previous thread was closed because the question had been accurately and completely answered, and the last half dozen posts were completely off topic. Nothing useful can come from leaving a thread open when there is nothing left to discuss but people keep posting asinine comments anyway.
You closed the previous thread with a blanket statement that was wrong, but because you decided to use your moderator powers to close the thread, you made it impossible to reply to that statement. It doesn't matter how useful or not multitouch is on resistive screens, the point is that it is possible, contrary to your ex cathedra statement.
As to the advantage of single-point input, even that is debatable. Apple Newtons have resistive touchscreens, yet the O/S provides a rich set of stylus gestures, none of which are single-point, but all of which enhance the UI.
Way ta' stick it to the man!
Hear hear, I had to re-read that one. People seem to forget that a resistive touch-screen uses a stylus because that's approximately the only way you can get any sort of accuracy or response out of it. Holding two stylii and still holding the Pandora at the same time would require thee hands, basically rendering the whole concept utterly pointless.Chip said:However having to use two hands would be particularly awkward with the Pandora's clamshell design, even if it was technically possible.
WoD said:Hear hear, I had to re-read that one. People seem to forget that a resistive touch-screen uses a stylus because that's approximately the only way you can get any sort of accuracy or response out of it. Holding two stylii and still holding the Pandora at the same time would require thee hands, basically rendering the whole concept utterly pointless.Chip said:However having to use two hands would be particularly awkward with the Pandora's clamshell design, even if it was technically possible.
Again: wrong. The only reason why most resistive touchscreens are best used with styluses, is because of the UI, not of the screen. Most touch UIs for stylus are designed in such a way that a fingertip is simply too big to accurately select UI elements. E.g. the Nokia Internet Tablets had at one time a UI that could detect whether the user touched the screen with a finger or a stylus, and changed the size of UI elements accordingly (granted, Nokia developers apparently weren't skilled enough to maintain this system, so Nokia chose to go finger-only, thereby even further negating your argument).
There are, however resistive touchscreens that specifically need a stylus (or fingernail) to operate (e.g. the Newtons, and several Fujitsu Siemens tablets), but this is a conscious and more expensive design decision, not an innate property of resistive screens.
It is therefore not only possible, but even ridiculously easy to operate a resistive touchscreen with fingertips, provided the UI is taylored to it, and the argument that effective multitouch requires two hands, can only come from someone without thumbs.
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Capacitive touch screens may be imprecise but the iPhone isn't half good at working out what it is you're stabbing your finger at. Clicking links in Safari that I can't even see under my finger is pretty nifty.
The greater inherent precision of a resistive touch-screen is pretty essential to the Pandora's flexibility. A port of Ubuntu, for example, is not going to have a finger-friendly UI.
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If it was to any Hardwarelimitation I would agree to shut the thread down, but there is a chance that it would work.
There is a hardware limitation. The screen can only register one single touch at any one time, is that limited enough for you? Perhaps someone will toy with this concept and make something useful out of it, but I think everyone has got better things to be doing than implementing pseudo multi-touch on a device that has analogue sticks and a d-pad you could use to scroll/zoom/rotate documents/web pages and more.
Holding the Pandora with one hand, with a thumb on the left analogue stick and working with the stylus in your right hand would be better, no? That thumb can easily pan and scroll, and using the left shoulder button could easily apply a modifier to the analogue control to gain access to even more navigation shortcuts (possibly in a radial menu) such as Forward, Back, Refresh, Stop.
Works the same if you're a leftie (like me) only you use the right analogue rick and shoulder button to gain quick and easy access to a plethora of commands.
It doesn't matter what hardware limitations the screen has: if the software can accurately enough calculate the position of multiple touches from one set of coordinates, it works.
And claiming that you are the authority on what people should focus on, seems a bit presumptuous to me. But then again, maybe you are the God of Pandora, to whom all should harken.
Which seems to be the point - because it can't. It remembers one point (let's say "thumb") and calculates the second position (say... "finger") as being twice the distance as the current reported pressure point from that stored position.Karel Jansens said:It doesn't matter what hardware limitations the screen has: if the software can accurately enough calculate the position of multiple touches from one set of coordinates, it works.
Please for the love of god call it simulated multi-touch or something other than multi-touch. Because it's not multi-touch. And thus saying that the statement is false is in and of itself a false claim.WoD said:QUOTE
My point is that the statement that multitouch is impossible on resistive touchscreens, is false, regardless of its actual usefulness.