lulzfish
Pandora Defense Squad
edit: This is in reply to "why all high-end games use C++ instead of Java"
I think it's because C++ uses C libraries, whereas Java needs binding classes to access them.
I'd use Java or Scala for more stuff if only I took the time to figure out how to use Qt and OpenGL from it.
Either way, most of the processing [lighting, transformation] ends up on the GPU or in an external C library.
But I've already forgotten why we're arguing about languages, so, good day.
I think it's because C++ uses C libraries, whereas Java needs binding classes to access them.
I'd use Java or Scala for more stuff if only I took the time to figure out how to use Qt and OpenGL from it.
Either way, most of the processing [lighting, transformation] ends up on the GPU or in an external C library.
But I've already forgotten why we're arguing about languages, so, good day.