fusion_power
Advanced Member
Thats sad.PokeParadox said:Currently... you can't.
I also tried to get a original 4:3 aspect ratio so Mario Isn't that fat like in full screen stretch. I simply changesd the resolution in the text config file to 640x480. But this made the 4:3 screen aligned to the left side and kept artifacts of the Emulator Menus onto the right. Does your method set the 4:3 in center and without any artifacts outside of the game screen Area? Would be cool if there were pre-sets for each game, I don't know the best values and correct resolutions for all of the N64 games (this also would be helpful for the rest of the per-game settings because I have no clue what is the best cfg for each game. ^^"" )bzfrank said:Open the graphics settings in the menu, edit
framebuffer width=...the width of the resolution you want to set...
framebuffer height=...the height of the resolution you want to set...
framebuffer should be enabled (framebuffer enable=1) of course but thats the default now (otherwise the OpenGLES driver hangs in LOZ:OOT and other games). E.g.
framebuffer width=400
framebuffer height=240
(default is 800 x 480)
The original N64 had a resolution of 256 x 224, 320 x 240 and 640 x 480, depending on the game)
You can also set it in the 'per-rom' settings.
I'll see what can be done regarding better frameskip.
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