--readme---
This is description for the additional configuration (auto frameskip).
1. Auto frameskip can now vary frame rate between 1 and 3 (meaning every frame, every second, every third) by default. The integration time is 8 frames, meaning the feature checks the times of last 8 frames and decides if frame skip must be increased or lowered. The increase happens rather quickly (to increase response, that the upper trigger with value "1100" below), the lowering more slowly (thats the lower trigger with value "600" below). The rate can only change every 8 frames, this is the delay frames factor.
2. For gles2n64 0.0.5 you can now setup the auto frameskip feature in the config:
auto frameskip <0 or 1> turns on autoframeskip is set to 1
auto maxskip <NUM> the maximum skip rate (every 1, 2, 3, 4, ...), default 3
auto minskip <NUM> the minimum skip rate (I suggest to set to 1 or 2), default 1
If you want to tune the internals:
auto adjust fps <0 or 1> if the target FPS rate should be adjusted too if min/max skip is reached, default
is yes (1)
auto delay frames <NUM> the number of frames the skip feature waits before adjusting the rate again
auto upper trigger <NUM> the time factor when the frame rate is increased, default 1100 (meaning 10% above
the default frame time integrated over 8 frames), Should be higher than 1000!
auto lower trigger <NUM> the time factor when the frame rate is lowered again, default is 600.
Should be lower than 1000!
3. gles2n64 0.0.4 now also has the auto frameskip feature, however not configurable set fix to maxskip 3. I have kept 0.0.4 in because it still renders LOZ:OOT better than 0.0.5, in particular the static scenes (e.g. when entering Hyrule, on the drawbridge).