kingoddball
Well-Known Member
- Joined
- Oct 26, 2009
- Messages
- 1,691
Hey Cpasjuste,
How is the port to N900 coming? Last I saw (2 weeks ago) it was around 10FPS..
How is the port to N900 coming? Last I saw (2 weeks ago) it was around 10FPS..
silver said:Not sure which is the best thread here in the beta, but quick comment:
Video of Pandora playing Starfox here: http://www.youtube.com/watch?v=wUDdq83iz8E (posted by Trevsweb)
Comparing that to a N64 video, it looks like the draw distance in mupen64plus is greater than on N64 hardware. Or perhaps more accurately, fogging is not quite correct at distance. Most obvious a short way into first level when the mountains appear out the sea - they fade in on a N64 and suddenly pop into life on the pandora video.
Doubt this has any impact on the emu at all in terms of speed, and is a very minor bug report as such, but just wanted to mention in case it increased the amount of calculations that could be ditched in the gfx plugin as something not yet required on screen....
God Ginrai said:I would continue discussion in the other thread. This one died a while ago, and was only resurrected recently because someone didn't see the other Mupen topic in this forum. Also, because the other topic is about the beta, it would be a good idea to post bug reports there. Lastly, because the other topic has links to the beta for people, it would be better to post the bugs in that topic so that the topic is continuously bumped so other users can find the beta.
-God Ginrai
What was the "real" res of most of the N64 Games? More like 320x240 or more like 640x480? Or is this unimportant because of the 3D Graphic that can display any res?DaveC said:Weird. Changing sceen resolution doesn't seem to effect performance that much.
I changed from 800 x 480 to 640 x 480. I thought I would gain speed as well as get the right aspect ratio. It didn't seem to change much I still got skippy sound. I then went to 320 x 240 expecting a big speedup. It didn't seem to make that much difference either, it was maybe a little smoother and had slightly less sound skip being 1/4 of the res. but not as big of a deal. It seems resolution is not much of a bottleneck...
The vast majority were 320 x 240. There are only a handful of high res ones. Those mostly required that memory expansion.fusion_power said:What was the "real" res of most of the N64 Games? More like 320x240 or more like 640x480? Or is this unimportant because of the 3D Graphic that can display any res?DaveC said:Weird. Changing sceen resolution doesn't seem to effect performance that much.
I changed from 800 x 480 to 640 x 480. I thought I would gain speed as well as get the right aspect ratio. It didn't seem to change much I still got skippy sound. I then went to 320 x 240 expecting a big speedup. It didn't seem to make that much difference either, it was maybe a little smoother and had slightly less sound skip being 1/4 of the res. but not as big of a deal. It seems resolution is not much of a bottleneck...
I thought 320x240 (HW)scaled up Full Screen is faster than unscaled 640x480 but it seems to be not the case. ^^
JayFoxRox said:http://groups.google.com/group/mupen64plus/msg/3f769b6b317e8fb2
Forum user Mushroum Moshroum pm'd me, but I guess I'm not responsible for anything.
I answered with the names "Adventus", "Pickle" and "craigix" - so expect some private messages![]()
I see you added a link to http://bunnitude.com/ari64/mupen64plus-arm-20100402.tar.gzEvilDragon said:This is really the downside of letting users upload their stuff onto the archive...![]()
