There's been some people asking about merging code from this project to mupen64plus v2.0, so I wanted to clarify the status of things.
There are currently two separate source packages which are based on mupen64plus v1.5:
The first is the new dynamic recompiler, which I wrote. The source code to this is available at http://bunnitude.com/ari64/mupen64plus-arm-20100402.tar.gz
The second is the gles2n64 plugin, which was made by Adventus based on glN64. This is available at http://code.google.com/p/gles2n64
Merging the dynamic recompiler: This generates ARMv5, ARMv7, x86, and x86-64. The compatibility is about 90-95% at present. There are some known issues with the floating point code and in the TLB emulation. These will need to be fixed before this can be used as the default CPU core in mupen64plus.
Merging gles2n64: This is an OpenGL ES 2.0 plugin based on glN64. Due to the unclear status of some code in glN64, this really shouldn't go into mainline in its present state. At some point I'd like to investigate how feasible it would be to merge Adventus's changes with the current Arachnoid plugin.
Finally there is the input plugin by JayFoxRox. I'm not sure whether it's necessary to maintain this as a separate plugin, or whether we can use one of the standard input plugins on the Pandora.
There are currently two separate source packages which are based on mupen64plus v1.5:
The first is the new dynamic recompiler, which I wrote. The source code to this is available at http://bunnitude.com/ari64/mupen64plus-arm-20100402.tar.gz
The second is the gles2n64 plugin, which was made by Adventus based on glN64. This is available at http://code.google.com/p/gles2n64
Merging the dynamic recompiler: This generates ARMv5, ARMv7, x86, and x86-64. The compatibility is about 90-95% at present. There are some known issues with the floating point code and in the TLB emulation. These will need to be fixed before this can be used as the default CPU core in mupen64plus.
Merging gles2n64: This is an OpenGL ES 2.0 plugin based on glN64. Due to the unclear status of some code in glN64, this really shouldn't go into mainline in its present state. At some point I'd like to investigate how feasible it would be to merge Adventus's changes with the current Arachnoid plugin.
Finally there is the input plugin by JayFoxRox. I'm not sure whether it's necessary to maintain this as a separate plugin, or whether we can use one of the standard input plugins on the Pandora.