apersonthinks
Member
- Joined
- Sep 28, 2011
- Messages
- 387
I was afraid of that. Changed the link: http://s000.tinyupload.com/index.php?file_id=53464571536678571984
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GLES1.1 Rice does not require glshim. It's a port to pure GLES1.1.GLES1.1 Rice isn't included as it requires GLshim
Odd. OGLExtensions.cpp requires <SDL_opengl.h> so it wont compile on Android. Or is it not needed? It's in the unix Makefile.GLES1.1 Rice does not require glshim. It's a port to pure GLES1.1.GLES1.1 Rice isn't included as it requires GLshim
The problem is sdl_opengl.h includes GL/gl.h. Also, on Android SDL_VIDEO_OPENGL isn't defined.Sdl_opengl.h can be included to query the sdl subsystem for opengl. It decides what renderer it wants on its own.
If opengl was needed there would be some gl.h.
I don't think it's possible currently.How do I do per game control configuration? For the three Turok games I want it to be ABXY as C buttons, and O as B and P as A.
OK, then I'd like to change the global config.I don't think it's possible currently.How do I do per game control configuration? For the three Turok games I want it to be ABXY as C buttons, and O as B and P as A.
I have to think of a mecanism for that.
Hmmmm, key config should be in apddata/mupen64plus2/mupen64plus/mupen64plus.cfgOK, then I'd like to change the global config.I don't think it's possible currently.How do I do per game control configuration? For the three Turok games I want it to be ABXY as C buttons, and O as B and P as A.
I have to think of a mecanism for that.
And how come there's already a [Turok] entry?
Woohoo! That was one of the last games that I couldn't find a working config for in mupen! Now I'll just have to get my Pandora working again so I can try it out.* Many changes to core, now DK64 is playable!
Awww maaaaan... I hope I can send my Pandora off for repair soon... :/Woohoo! That was one of the last games that I couldn't find a working config for in mupen! Now I'll just have to get my Pandora working again so I can try it out.* Many changes to core, now DK64 is playable!
That's neat
- Launcher now remember last position
Probably not usable, because of the "per rom" settings, I have quite customized the launcher. But that commit should be backportable to generic picklelauncher I guess.That's neat
- Launcher now remember last position
Is the launcher still usable for other programs as well, or have there been too many changes to use it except for mupen?
SDLK_1 = 49Thanks for your steady continued updates. I think I'd like to finally try 2.1, could you please tell me the SDLK (key) numbers for the buttons 1, o, and p on the Pandora? Or point me to a list somewhere of all of them, I haven't played with 2.1 yet because I haven't found how to customize the controls in the new config.
Thank you very very much!SDLK_1 = 49
SDLK_o = 111
SDLK_p = 112
(from SDLK_keysym.h)