fusion_power
Advanced Member
Sounds good. Do you mean "real" widescreen with the correct aspect ratio or just stretched 4:3?
Real Widescreen. Look at the screenshot (in the repo) of Super Mario 64 and Mario Kart, I have updated them...Sounds good. Do you mean "real" widescreen with the correct aspect ratio or just stretched 4:3?
Well, depends on how hard-coded you did thatProbably not usable, because of the "per rom" settings, I have quite customized the launcher. But that commit should be backportable to generic picklelauncher I guess.That's neat
- Launcher now remember last position
Is the launcher still usable for other programs as well, or have there been too many changes to use it except for mupen?
I must have mixed the categories of the Emulator itself and the Configurator in the PXML, I'll check later.Why is the emulator category "multiple" ?
It's mostly hard coded. I can probably render the plugin system parametrable via config, but I'm not sure it's worth the effort, as the "per rom" system and the plugin system is quite N64 specifics. Not sure it's easily ported to another one. Wich you have in mind ? (and specificaly, how ROMs can by identified, by CRC32?, using a rom header signature? and what will be the spectrum of per roms parameters?)Well, depends on how hard-coded you did thatProbably not usable, because of the "per rom" settings, I have quite customized the launcher. But that commit should be backportable to generic picklelauncher I guess.That's neat
- Launcher now remember last position
Is the launcher still usable for other programs as well, or have there been too many changes to use it except for mupen?
I could need command line parameters configurable globally or as per-rom-basis as well.
If you implemented that using configfiles (as all other options of picklelauncher work as well), that would be awesome.
Are you trying to use the d-pad? Few N64 games support the d-pad, as you were supposed to hold the analogue stick in your left hand, not the d-pad. So on Pandora you need to use the left nub most of the time.I have a weird issue here: controls seem not to be working at all with Banjo and Kazooie. The only working key is "p", to pause the game...
Banjo Kazooie works in 2.1 at all? Banjo Kazooie, Banjo Tooie, and both Rampage games just flash a black screen for a second then return to the game select menu for me, no matter which video plugin.I have a weird issue here: controls seem not to be working at all with Banjo and Kazooie. The only working key is "p", to pause the game...
I will check Banjos games. They used to work, but I haven't checked them lately. About the "p" key, I'll check how to move it.Banjo Kazooie works in 2.1 at all? Banjo Kazooie, Banjo Tooie, and both Rampage games just flash a black screen for a second then return to the game select menu for me, no matter which video plugin.I have a weird issue here: controls seem not to be working at all with Banjo and Kazooie. The only working key is "p", to pause the game...
Speaking of "p", I wish there were a way to move that function to a different key. I keep pausing the game by accident, and would like to assign the A button to that letter.
Yes, you have to invert the contents of the "left_nub" and "right_nub" files inside appdata/mupen64plus2 folder. It should be enough.Just a quick query - what do I have to change to swap the nubs over in the config files? I've tried allsorts and nothing works
D.