ptitSeb
Serial Porter
You are on which Pandora model, and using which Video Plugin?Paper mario crashes for me still at the Goomba Bros, but OoT runs great in widescreen!
You are on which Pandora model, and using which Video Plugin?Paper mario crashes for me still at the Goomba Bros, but OoT runs great in widescreen!
1GHz and all plugins. Haven't tested every plugin since the update, but I will do so and let you know.You are on which Pandora model, and using which Video Plugin?Paper mario crashes for me still at the Goomba Bros, but OoT runs great in widescreen!
Mmmm, if you have a reliable way to reproduce the crash (some save just before?), I can take a look. I'm quite sure I (or my son) I've been pass this (it's quite early in the game if I remember correctly), so it should work.1GHz and all plugins. Haven't tested every plugin since the update, but I will do so and let you know.You are on which Pandora model, and using which Video Plugin?Paper mario crashes for me still at the Goomba Bros, but OoT runs great in widescreen!
I have checked the code, and this should be parametrable.Speaking of "p", I wish there were a way to move that function to a different key. I keep pausing the game by accident, and would like to assign the A button to that letter.
It is very early. I can send you the save 5-10 minutes prior to this spot. Perhaps my ROM has corrupted.Mmmm, if you have a reliable way to reproduce the crash (some save just before?), I can take a look. I'm quite sure I (or my son) I've been pass this (it's quite early in the game if I remember correctly), so it should work.1GHz and all plugins. Haven't tested every plugin since the update, but I will do so and let you know.You are on which Pandora model, and using which Video Plugin?Paper mario crashes for me still at the Goomba Bros, but OoT runs great in widescreen!
I'm glad to know that it's possible, and now I've found that config file, thanks ptitSeb. I have not yet found SDLK_keysym.h though, so I only know the number values of a few keys.I have checked the code, and this should be parametrable.Speaking of "p", I wish there were a way to move that function to a different key. I keep pausing the game by accident, and would like to assign the A button to that letter.
You'll need to edit the Core config file, and set "Kbd Mapping Pause" to the desired SDL Scan key code (which is 'p' by default). I hope it helps.
whats awful about high res graphics ? 320 200 stretched would look way uglier.Also, can we run at native resolution yet or are we stuck with the awful highres graphics?
It's always been a config file edit away... well at least for gles2n64 pluginAlso, can we run at native resolution yet or are we stuck with the awful highres graphics? Stretched 320x240 would be just perfect!
That's your opinion and therefore subjective - there are some of us that prefer low res, and some that prefer stretched graphics. I fall into both categories.whats awful about high res graphics ? 320 200 stretched would look way uglier.Also, can we run at native resolution yet or are we stuck with the awful highres graphics?
For both Mario64 and Mario Kart, the screen flickers dreadfully between black and display - and despite setting the framebuffer to 320x240 it's still rendered at high resolution. It's not widescreen though, but also not stretched.It's always been a config file edit away... well at least for gles2n64 pluginAlso, can we run at native resolution yet or are we stuck with the awful highres graphics? Stretched 320x240 would be just perfect!
We are talking about 3D graphics. There are tons of people who spend time to update old games to make them look better with high resolution and better textures (see Resident Evil 4 HD remake). If those resolutions had been available at the time the designers of those games would have used them. So why refuse them now ?That's your opinion and therefore subjective - there are some of us that prefer low res, and some that prefer stretched graphics. I fall into both categories.Also, can we run at native resolution yet or are we stuck with the awful highres graphics?
whats awful about high res graphics ? 320 200 stretched would look way uglier.
D.
For both Mario64 and Mario Kart, the screen flickers dreadfully between black and display - and despite setting the framebuffer to 320x240 it's still rendered at high resolution. It's not widescreen though, but also not stretched. I wonder if the new widescreen code that's been forced in has affected other plugins? D.
For (both) Rice plugin yes, Widescreen is hard coded. But gles2n64 should work according to your taste, I'm surprised because I don't have witnessed the effect you describe mayself... I'll check on my CC to be sure...For both Mario64 and Mario Kart, the screen flickers dreadfully between black and display - and despite setting the framebuffer to 320x240 it's still rendered at high resolution. It's not widescreen though, but also not stretched.Also, can we run at native resolution yet or are we stuck with the awful highres graphics? Stretched 320x240 would be just perfect!
It's always been a config file edit away... well at least for gles2n64 plugin
I wonder if the new widescreen code that's been forced in has affected other plugins?
D.
It's pretty nasty looking at say, the text on Mario64's save-slot selection screen and seeing the awful bilinear filtering as it's scaled up to the new resolution - at native res it's blocky but doesn't have that awful black fringe around it - and neither do other sprites and text in the game.We are talking about 3D graphics. There are tons of people who spend time to update old games to make them look better with high resolution and better textures (see Resident Evil 4 HD remake). If those resolutions had been available at the time the designers of those games would have used them. So why refuse them now ?
For PSX games you don't use the high res mod either I guess ?Just because you can use higher resolutions doesn't mean you should. And as I said, this is a subjective matter of taste, not superiority. Your opinion is wrong in my eyes, just as mine is wrong in yours.