laurent0977
Member
- Joined
- Sep 20, 2010
- Messages
- 103
Merci
Ptiseb
Ptiseb
Or just find and port an N64 emu plugin that is known to be working 100% . It would be so or so better instead of having many different plugins imho. I'm not up to date with todays PC/mobile N64 emulation but I'm sure they have matured plugins that work prety good. I guess there are alot of Emulators for Android/iOS mobile devices, maybe there can be found some useful stuff.Always try the easy way first. ^^Last page ptitseb said that such a config per game collection would have to be done by the community.
I think a good way to let a pandora do find good configs would be:...
Last build, installed yesterday, always using the latest firmware (or is there a new firmware out within the last week?). Plugin was the default one at the first crash. I didn't changed anything within the emulator before running the game. It is possible that Mupen messed up with the old config, not sure if they share the same config within these different versions. I will delete the appdata folder to be sure.I only tried this glide-plugin then, at least Starfox seems to work with that, little bit slow but I guess OK for 600MHz and so far no graphical issues spotted, seems better than the old Emulator (had artifacts within the small "frame" around the game).About your crash:
Do you use the latest build 07 of mupen 2 ?
Do you have the latest version of the Firmware installed?
How do you overclock? Can you post the pndrun file?
General guideline : for better speed, use GLES2N64 plugin first. If you have graphical glitches, try Glide. If you need more speed, try Rice or Glide.
For right nub c buttons, just use this and map the right joystick to buttons: http://repo.openpandora.org/?page=detail&app=qjoypad-001I have noticed that Glide has some (strange) issue with CC model, like inverted colors in Mario64 and crash/hang with Paper Mario (where both games work well on a Gigahertz).
I strongly suggest you change your default plugin to GLES2N64 (using {Select} in the launcher or using the Config menu), I think it's the best for a CC.
About Plugins, which you want me to port? There is already GLES2N64, Glide64mk2, Rice (with GLES2 and GLES1.1 flavour) and Arachnoid. The only one missing that I know of is Z64. I think you have anough plugins to play with.
C-buttons, you can move them around (there are some alternate placement in some earlier post, look one or 2 pages before). But you will probably not be able to put it in right nub. The SDL plugin doesn't support 2 joystick for the same player. But maybe you can try by using the "mouse" as right nub, that the only solution I can think of right now.
If you get that working (with scaling to fullscreen 800x480 too) I'll definitely be downloading it againI will look at this, as it is a very demanded feature. Not sure yet on how it worked on the 1.5 version, so that need some work.
Ohhhh, kay...what is swapfile and how do you activate it...for us know-nothings out there?On my rebirth, I activated 1GB of swapfile and I could see noticeable improvement in terms of sound and in some cases speed.
I think it was hardware scaled using the framebuffer:I will look at this, as it is a very demanded feature. Not sure yet on how it worked on the 1.5 version, so that need some work.
Well, I'm not inclined to try it if if would not REALLY make much difference.I really doubt a swapfile would make any noticeable difference.. N64 emulation isn't really RAM intensive..
If you want to give it a try you can download the swapfile utility from the repo.. create a swap file on an SD card and activate it..
Hum, thanks, but I already have this on my Pandora for reference.I think it was hardware scaled using the framebuffer:I will look at this, as it is a very demanded feature. Not sure yet on how it worked on the 1.5 version, so that need some work.
Browsing through the SVN of the previous version the framebuffer seems to be handled in the OpenGL.cpp source file:
https://code.google.com/p/gles2n64/source/browse/trunk/OpenGL.cpp
The framebuffer enable=1 setting in gles2n64.conf does not work in the latest version.
However, if GLES2N64 is done through SDL then Notaz's SDL with OMAP hardware support may be able to scale it if you can get it to output the native resolution:
http://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=sdl_omap.git;a=blob;f=README.OMAP
Thank you.
I was sure this was default mapped to the right nub before, in the old Mupen afaik. But didn't used it for a long time. I also will use the other gfx plugin you recommended. It seems that the differences between classic and 1GHz Pandoras are getting more serious when it comes to such stuff, see drivers, performance etc...At least I can OC my Pandora to 800MHz, helps a little bit.C-buttons, you can move them around (there are some alternate placement in some earlier post, look one or 2 pages before). But you will probably not be able to put it in right nub. The SDL plugin doesn't support 2 joystick for the same player. But maybe you can try by using the "mouse" as right nub, that the only solution I can think of right now.